44 lines
No EOL
1.3 KiB
JavaScript
44 lines
No EOL
1.3 KiB
JavaScript
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class Input {
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constructor(id) {
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this.canvas = document.getElementById(id);
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this.mouseX = 0
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this.mouseY = 0
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// Event listener pour la position de la souris
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this.canvas.addEventListener("mousemove", this.handleMouseMove.bind(this))
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this.canvas.addEventListener("click", function(event) {
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console.log("Clic de la souris");
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});
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window.addEventListener("keydown", function(event) {
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switch(event.key) {
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case "ArrowUp":
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console.log("Flèche du haut");
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break;
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case "ArrowDown":
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console.log("Flèche du bas");
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break;
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case "ArrowLeft":
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console.log("Flèche de gauche pressée");
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break;
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case "ArrowRight":
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console.log("Flèche de droite pressée");
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break;
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}
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});
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}
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handleMouseMove(event) {
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let mX = event.clientX - this.canvas.getBoundingClientRect().left;
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let mY = event.clientY - this.canvas.getBoundingClientRect().top;
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this.mouseX = mX
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this.mouseY = mY
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}
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calculateAngle(playerX, playerY) {
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return Math.atan2(this.mouseY - playerY, this.mouseX - playerX) //Math.atan2(
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}
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} |