GrandTabernacleAutoVI/js/game.js
2023-11-29 18:01:29 +01:00

45 lines
No EOL
970 B
JavaScript

Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
let Net = new Network("ws://129.151.227.50:8080/", Renderer);
//let ClientKeyboard = new Keyboard()
let playerId = null; //id of client player
let players = [];
let player = null;
Inp = new Input("canvas");
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
function game() {
if(playerId==null)
{
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
//Inp.player=player; //pour connecter les input au joueur client
console.log("Connected as id ",playerId);
Inp.player=player;
}
}
else
{
player.update([],[]);
for (var i = players.length - 1; i >= 0; i--) {
players[i].update([],[]);//squares, circles
}
//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
}
}
Net.connect(); //connect to server, create a player, and retrieve all players info
setInterval(game)