GrandTabernacleAutoVI/server/server.js
2024-09-12 00:15:54 +02:00

213 lines
4.5 KiB
JavaScript

const WebSocket = require('ws');
const url = require('url');
const fs = require('fs');
//code sécurisé
const https = require('https').createServer;
const options = {
cert: fs.readFileSync("./cert.pem"),
key: fs.readFileSync("./privkey.pem")
};
const server = https(options, (req, res)=>{
res.end("Grand Tabernacle Auto 6")
});
// code version non sécurisé
/*const http = require('http').createServer;
const server = http((req, res)=>{
res.end("Grand Tabernacle Auto 6 non secure")
});*/
const wss = new WebSocket.Server({
server
});
const spawnPoints = [{"x":218,"y":193},{"x":601,"y":715},{"x":1264,"y":57},{"x":274,"y":506},{"x":921,"y":854},{"x":1041,"y":442},{"x":638,"y":124},{"x":483,"y":436}]
const connections = new Set();
let playerCount = 0;
let players = []
const MAX_HEALTH = 10;
const NAME_MAXLEN = 25;
function generatePosition() {
let index = Math.floor(Math.random()*spawnPoints.length);
return [spawnPoints[index].x, spawnPoints[index].y];
}
function getUsername(req){
let username = url.parse(req.url, true).query.name;
if (username === undefined || username == null || username == "null") {
username = "Soldat Inconnu"
}
if (username.length > NAME_MAXLEN) {
username = username.substring(0, NAME_MAXLEN);
}
return username;
}
function createNewPlayer(socket, name) {
let pos = generatePosition();
let obj = {
id: playerCount,
x: pos[0],
y: pos[1],
z: 0,
dir: 0,
visibleDir: 0,
name: name
}
players.push(obj);
playerCount++;
socket.send(JSON.stringify({
type: "connect",
data: {
playerId: obj.id,
players: players
}
}))
broadcast(JSON.stringify({
type: "newplayer",
data: obj
}), obj.id);
socket.id = obj.id;
connections.add(socket);
}
function kick_player(player_id, socket, reason){
//send cheating info to all players
broadcast(JSON.stringify({
type: "kick",
data: {
player_id: player_id,
reason: reason
}
}));
deletePlayer(socket); //delete player of players list
socket.terminate(); //disconnect cheating player
}
function update(message, socket){
for (let i = players.length - 1; i >= 0; i--) {
if(message.data.health <= MAX_HEALTH) {
if (players[i].id == message.data.id) {
players[i] = message.data;
}
}else{
//cheat detected
kick_player(message.data.id, socket, "health cheat");
}
}
broadcast(JSON.stringify(message), socket.id);
}
function newBullet(message, socket){
broadcast(JSON.stringify(message), socket.id);
}
function died(message, socket){
broadcast(JSON.stringify(message), socket.id);
for (let i = players.length - 1; i >= 0; i--) {
if (players[i].id == message.data.id) {
let pos = generatePosition();
players[i].x = pos[0];
players[i].y = pos[1];
players[i].z = 0;
broadcast(JSON.stringify({
type: "update",
data: players[i]
}))
}
}
}
function deletePlayer(socket){
for (let i = players.length - 1; i >= 0; i--) {
broadcast(JSON.stringify({
type: "removePlayer",
data: {
id: socket.id
}
}));
if (players[i].id == socket.id) {
players.splice(i, 1);
}
}
connections.delete(socket);
}
function recievemessage(msg, socket){
broadcast(JSON.stringify(msg), socket.id);
}
function broadcast(message, exceptId = -1) {
connections.forEach((socket) => {
if (socket.readyState === WebSocket.OPEN && socket.id != exceptId) {
socket.send(message);
}
});
}
wss.on('connection', (socket, req) => {
//create new player, send informations to new player and broadcast new player for all
let username = getUsername(req);
createNewPlayer(socket, username);
//handle client's messages
socket.on('message', (message) => {
try{
message = JSON.parse(message);
switch (message.type) {
case 'ping':
socket.send("pong");
break;
case "update":
update(message, socket);
break;
case "newBullet":
newBullet(message, socket);
break;
case "died":
died(message, socket);
break;
case "message":
recievemessage(message, socket);
break;
default:
break;
}
}catch(e){
console.log('error');
}
});
//handle disconnecting
socket.on('close', () => {
deletePlayer(socket);
});
});
const PORT = 8080;
server.listen(PORT, () => {
console.log(`WebSocket listening on port ${PORT}.`);
});