// server.js const WebSocket = require('ws'); const server = new WebSocket.Server({ port: 3000 }); const connections = new Set(); var playerCount = 0; server.on('connection', (socket) => { connections.add(socket); socket.on('message', (message) => { message = JSON.parse(message); if(message.type == "connect"){ var obj = { id: playerCount, x: 0, y: 0 } socket.send(JSON.stringify(obj)); playerCount++; }else if(message.type == "ping"){ socket.send("pong"); }else{ broadcast(JSON.stringify(message)); } }); // Écoute des déconnexions du client socket.on('close', () => { connections.delete(socket); }); }); function broadcast(message) { connections.forEach((socket) => { if (socket.readyState === WebSocket.OPEN) { socket.send(message); } }); }