Renderer = new Render("canvas", "./assets/map/map7_recadr.png"); Inp = new Input("canvas"); let Net = new Network("ws://129.151.227.50:9600/"); let playerId; //id of client player let players = []; Net.connect(); //connect to server, create a player, and retrieve all players info setInterval(game); function game() { //players[0].update([],[]); //console.log(Inp.calculateAngle(500,500)) Renderer.ReloadAff(); }