class Network{ constructor(adress){ this.adress = adress; this.connected = false; this.playerId = null; this.clientPlayer=null; this.playersToAdd = []; this.playersToRemove = []; this.playersToUpdate = []; } message(data){ switch(data.type){ case 'connect': this.playerId = data.data.playerId; for (var i = data.data.players.length - 1; i >= 0; i--) { if(data.data.players[i].id==this.playerId) this.clientPlayer=new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir); else this.playersToAdd.push(new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir)) } break; case 'update': this.playersToUpdate.push(data.data); break; case "newplayer": this.playersToAdd.push(new Player(data.data.id, data.data.x, data.data.y, data.data.name, data.data.dir)); break; } } connect(){ this.socket = new WebSocket(this.adress); this.socket.addEventListener('open', (e)=>{ //connected to server this.connected = true; }); this.socket.addEventListener('message', (e)=>{ this.message(JSON.parse(e.data)); }) } getPlayerId(){ while(this.playerId==null){ //waiting for connection }; return this.playerId; } update(obj){ this.socket.send(JSON.stringify({ type: "update", data: obj })) } getPlayersToAdd(){ let tmp = this.playersToAdd; this.playersToAdd = []; return tmp; } getPlayersToRemove(){ let tmp = this.playersToRemove; this.playersToRemove = []; return tmp; } getPlayersToUpdate(){ let tmp = this.playersToUpdate; this.playersToUpdate = []; return tmp; } }