const imgPlayer = new Image(); const imgBullet = new Image(); const imgCar = new Image(); const map = new Image(); const map2 = new Image(); imgPlayer.src = "./assets/body.png"; imgBullet.src = "./assets/bullet.png"; imgCar.src = "./assets/car.png"; map.src = "./assets/map_principale.png" map2.src = "./assets/map_secondaire.png"; class Render { constructor(idCanvas) { this.canvas = document.getElementById(idCanvas); this.ctx = canvas.getContext("2d"); this.ReloadAff(); this.map=0 } RenderPlayer(player) { let x=player.x let y=player.y if(x>=2000 && y>=2000 && this.map==1) { x=player.x-2000 y=player.y-2000 } //this.map==1 && (x<2000 || y<2000) if((this.map==1 && player.x>=2000 && player.y>=2000) || (this.map==0 && x<2000 && y <2000)) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(player.angle); this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize); this.ctx.restore(); this.ctx.fillStyle = 'white'; this.ctx.font="10pt arial"; this.ctx.fillText(player.name,x-name.length*10/3,y-playerSize/1.8); if(player.id==this.playerid) { this.ctx.fillStyle = 'red'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5); this.ctx.fillStyle = '#7AFF33'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, player.health*(playerSize+10)/defaulthealth, 5); } } } RenderCar(x,y,angle) { if(this.map==0) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(angle); this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize); this.ctx.restore(); } } RenderBullet(bullet) { let x = bullet.x let y = bullet.y if(this.map==1) { x = x-2000 y = y-2000 } this.ctx.save(); this.ctx.translate(x, y); this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20); this.ctx.restore(); } ReloadAff() { /* const fond = new Image(); if(player.x >= 2000 && player.y >=2000) { this.map=1; } else { this.map=0; } if(this.map==0) { fond.src = this.mapsrc; } else { fond.src = this.map2src; } */ mapWidth = fond.width; mapHeith = fond.height; this.ctx.canvas.width = mapWidth; this.ctx.canvas.height = mapHeith; this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith); this.players.forEach((player) => { this.RenderPlayer(player); }) this.bullets.forEach((bullet) => { this.RenderBullet(bullet); }); } }