function CookiePseudo() { nom = "pseudo="; var liste = document. cookie. split (';'); for (var i = 0; i < liste.length; i++) { var c = liste[i]; while (c.charAt(0) == ' ') c = c.substring(1, c.length); if (c.indexOf(nom) == 0) return c.substring(nom.length, c.length); } return null; } Renderer = new Render("canvas", "./assets/map/map7_recadr.png"); let Net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo(), Renderer); //let ClientKeyboard = new Keyboard() let playerId = null; //id of client player let players = []; let bullets = []; let selfBullets = []; let player = null; Inp = new Input("canvas", Net,Renderer); playerId=Net.playerId; player=Net.clientPlayer; players=Net.getPlayersToAdd(); let dt = 1; let playerToUpdate; function update() { playerToUpdate = Net.getPlayersToUpdate(); for (let i = 0;i { console.log("New player: ",p.id); players.push(p); Renderer.AddPlayer(p); }); } function remPlayers() { let playerToRemove = Net.getPlayersToRemove(); if(playerToRemove.length==0) return; for(let i=0;i { console.log("new bullet"); bullets.push(p); Renderer.addBullet(p); }); } function updateBullets(list,target,dt) { for(let i = list.length-1;i>=0;i--) { list[i].update(dt); list[i].checkCollisions(target,squares,circles); if(list[i].deleted) { Renderer.remBullet(list[i]); list.splice(i,1); } } } let currentTime = new Date(); function game() { if(playerId==null) { if (Net.playerId!=null) { playerId=Net.playerId; player=Net.clientPlayer; players=Net.getPlayersToAdd(); //Inp.player=player; //pour connecter les input au joueur client console.log("Connected as id ",playerId); Inp.player=player; Inp.bullets=selfBullets; Renderer.AddPlayer(player) players.forEach((p) => { Renderer.AddPlayer(p) }); } } else { update(); addPlayers(); remPlayers(); addBullets(); player.update(squares, circles, dt); for (var i = players.length - 1; i >= 0; i--) { players[i].update(squares, circles, dt); } Renderer.ReloadAff(); updateBullets(selfBullets,null,dt); updateBullets(bullets,player,dt); } let newTime = new Date(); dt=newTime - currentTime; currentTime=newTime; } Net.connect(); //connect to server, create a player, and retrieve all players info setInterval(game);