Renderer = new Render("canvas") let rubiks = new Player(1, 100, 50, "rubiks") let atsuyo = new Player(2, 500, 70, "atsuyo") let vincent = new Player(3, 600, 70, "atsuyo") let migliore = new Player(4, 700, 70, "atsuyo") let leroux = new Player(5, 200, 30, "atsuyo") let lele = new Player(6, 700, 700, "atsuyo") rubiks.visibleDir=3 Renderer.AddPlayer(rubiks) Renderer.AddPlayer(atsuyo) Renderer.AddPlayer(vincent) Renderer.AddPlayer(migliore) Renderer.AddPlayer(leroux) Renderer.AddPlayer(lele) setInterval(game); function game() { rubiks.visibleDir=rubiks.visibleDir+0.03 atsuyo.visibleDir=atsuyo.visibleDir-0.1 migliore.x=migliore.x-0.1 Renderer.ReloadAff() }