const imgPlayer = new Image(); const imgBullet = new Image(); const imgCar = new Image(); const map = new Image(); const map2 = new Image(); imgPlayer.src = "./assets/body.png"; imgBullet.src = "./assets/bullet.png"; imgCar.src = "./assets/car.png"; map.src = "./assets/map/map_principale.png" map2.src = "./assets/map/map_secondaire.png"; class Render { constructor(idCanvas) { let canvas = document.getElementById(idCanvas); this.ctx = canvas.getContext("2d"); this.ctx.imageSmoothingEnabled=false; //this.ReloadAff(); } RenderPlayer(player,client) { if(player==null) return; let x=player.x let y=player.y if(x>=2000 && y>=2000 && this.map==1) { x=player.x-2000 y=player.y-2000 } //this.map==1 && (x<2000 || y<2000) if((this.map==1 && player.x>=2000 && player.y>=2000) || (this.map==0 && x<2000 && y <2000)) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(player.angle); this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize); this.ctx.restore(); this.ctx.fillStyle = 'white'; this.ctx.font="10pt arial"; this.ctx.fillText(player.name,x-player.name.length*10/3,y-playerSize/1.8); if(client) { this.ctx.fillStyle = 'red'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5); this.ctx.fillStyle = '#7AFF33'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, player.health*(playerSize+10)/defaulthealth, 5); } } } RenderCar(x,y,angle) { if(this.map==0) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(angle); this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize); this.ctx.restore(); } } RenderBullet(x,y) { /* if(this.map==1) { x = x-2000; y = y-2000; }*/ this.ctx.save(); this.ctx.translate(x, y); this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20); this.ctx.restore(); } ReloadAff() { //const fond = new Image(); if(player!=null && player.x >= 2000 && player.y >=2000) { this.map=1; } else { this.map=0; } let fond = map; /* if(this.map==0) { let fond = map; } else { let fond = map2; } */ let mapWidth = fond.width; let mapHeight = fond.height; this.ctx.canvas.width = mapWidth; this.ctx.canvas.height = mapHeight; this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeight); this.RenderPlayer(player,true); cars.forEach((car) => { this.RenderCar(car.x,car.y,car.angle+(car.drift>0?2.1:0)); }); players.forEach((player) => { this.RenderPlayer(player,false); }) bullets.forEach((bullet) => { this.RenderBullet(bullet.x,bullet.y); }); } }