Renderer = new Render("canvas"); let rubiks = new Player(1, 100, 50, "rubiks"); let atsuyo = new Player(2, 500, 70, "atsuyo"); let vincent = new Player(3, 600, 70, "vincent"); let migliore = new Player(4, 700, 70, "migliore"); let leroux = new Player(5, 200, 30, "leroux"); let lele = new Player(6, 700, 700, "lele"); rubiks.visibleDir=3; rubiks.dir=3; atsuyo.dir=5; atsuyo.visibleDir=5; Renderer.AddPlayer(rubiks); Renderer.AddPlayer(atsuyo); Renderer.AddPlayer(vincent); Renderer.AddPlayer(migliore); Renderer.AddPlayer(leroux); Renderer.AddPlayer(lele); setInterval(game); function game() { rubiks.update([],[]); atsuyo.update([],[]);//.visibleDir=atsuyo.visibleDir-0.1; //migliore.x=migliore.x-0.1; Renderer.ReloadAff(); }