class Input { constructor(id) { this.canvas = document.getElementById(id); this.mouseX = 0 this.mouseY = 0 // Event listener pour la position de la souris this.canvas.addEventListener("mousemove", this.handleMouseMove.bind(this)) this.canvas.addEventListener("click", function(event) { console.log("Clic de la souris"); }); window.addEventListener("keydown", function(event) { switch(event.key) { case "ArrowUp": console.log("Flèche du haut"); break; case "ArrowDown": console.log("Flèche du bas"); break; case "ArrowLeft": console.log("Flèche de gauche pressée"); break; case "ArrowRight": console.log("Flèche de droite pressée"); break; } }); } handleMouseMove(event) { let mX = event.clientX - this.canvas.getBoundingClientRect().left; let mY = event.clientY - this.canvas.getBoundingClientRect().top; this.mouseX = mX this.mouseY = mY } calculateAngle(playerX, playerY) { return Math.atan2(this.mouseY - playerY, this.mouseX - playerX) //Math.atan2( } }