Renderer = new Render("canvas", "./assets/map/map7_recadr.png"); Inp = new Input("canvas"); let players = [new Player(1, 100, 50, "rubiks"), new Player(2, 500, 70, "atsuyo"), new Player(3, 600, 70, "vincent"), new Player(4, 700, 70, "migliore"), new Player(5, 200, 30, "leroux"), new Player(6, 700, 700, "lele")]; players[0].retrieveServerInfo(1,100,50,3); players[1].dir=5; players[1].visibleDir=5; Renderer.AddPlayer(players[0]); Renderer.AddPlayer(players[1]); Renderer.AddPlayer(players[2]); Renderer.AddPlayer(players[3]); Renderer.AddPlayer(players[4]); Renderer.AddPlayer(players[5]); setInterval(game); function game() { players[0].update([],[]); players[1].update([],[]); //console.log(Inp.calculateAngle(500,500)) Renderer.ReloadAff(); }