let drawPortals = false; let drawCollisions = false; const imgPlayer = new Image(); const imgBullet = new Image(); const imgCar = new Image(); const imgPnj = new Image(); const imgPnj2 = new Image(); const map0 = new Image(); const map0_night = new Image(); const map1 = new Image(); const map2 = new Image(); const map3 = new Image(); const map4 = new Image(); const map5 = new Image(); const map6 = new Image(); const map7 = new Image(); const map8 = new Image(); const map9 = new Image(); const map10 = new Image(); const map11 = new Image(); const orange_portal = new Image(); const blue_portal = new Image(); const portal = new Image(); imgPlayer.src = "./assets/body.png"; imgBullet.src = "./assets/bullet2.png"; imgCar.src = "./assets/car.png"; imgPnj.src = "./assets/pnj.png"; imgPnj2.src = "./assets/pnj1.png"; map0.src = "./assets/map/map_principale.png" map0_night.src = "./assets/map/map_principale_nuit.png" map1.src = "./assets/map/map1.png"; map2.src = "./assets/map/map2.png"; map3.src = "./assets/map/map3.png"; map4.src = "./assets/map/map4.png"; map5.src = "./assets/map/map5.jpg"; map6.src = "./assets/map/map6.jpg"; map7.src = "./assets/map/map7.jpg"; map8.src = "./assets/map/map8.jpg"; map9.src = "./assets/map/map9.jpg"; map10.src = "./assets/map/map10.jpg"; map11.src = "./assets/map/map11.jpg"; orange_portal.src = "./assets/orange_portal.webp"; blue_portal.src = "./assets/blue_portal.webp"; portal.src = "./assets/portal.png"; const mapImages = [map0,map1,map2,map3, map4, map5, map6, map7, map8, map9, map10, map11]; class Render { constructor(idCanvas) { let canvas = document.getElementById(idCanvas); this.ctx = canvas.getContext("2d"); this.ctx.imageSmoothingEnabled=false;//does not lerp pixels this.timer=0 } RenderPlayer(p,isClient) { if(p==null) return; let x=p.x let y=p.y if(p.z==player.z) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(p.angle); this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize); this.ctx.restore(); this.ctx.fillStyle = 'white'; this.ctx.font="10pt arial"; this.ctx.fillText(p.name,x-p.name.length*10/3,y-playerSize/1.8); if(isClient) { this.ctx.fillStyle = 'red'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5); this.ctx.fillStyle = '#7AFF33'; this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, p.health*(playerSize+10)/defaulthealth, 5); } } } RenderCar(x,y,z,angle) { if(z==player.z) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(angle); this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize); this.ctx.restore(); } } RenderBullet(x,y,z) { if(z==player.z) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.drawImage(imgBullet, -10 / 2, -10 / 2, 10, 10); this.ctx.restore(); } } RenderPnj(x, y, z, angle, moving) { if(z==player.z) { this.ctx.save(); this.ctx.translate(x, y); this.ctx.rotate(angle); if(moving == false || (new Date().getMilliseconds())%1000>=500){ this.ctx.drawImage(imgPnj, -30 / 2, -30 / 2, 30, 30); }else{ this.ctx.drawImage(imgPnj2, -30 / 2, -30 / 2, 30, 30); } this.ctx.restore(); } } RenderPortalDebug(x,y,debug) { this.ctx.save(); this.ctx.translate(x,y); if(debug) { this.ctx.drawImage(orange_portal,0,0,portalSize,portalSize); } else { this.ctx.drawImage(blue_portal,0,0,portalSize,portalSize); } this.ctx.restore(); } RenderPortal(x,y) { this.ctx.save(); this.ctx.translate(x+portalSize/2, y+portalSize/2); this.ctx.rotate(this.timer * Math.PI / 180); this.ctx.globalAlpha = 0.5; this.ctx.drawImage(portal, -portalSize / 2, -portalSize / 2, portalSize, portalSize); this.ctx.globalAlpha = 1; this.ctx.restore(); } ReloadAff() { let background; if(player.z<=0) { let date = new Date(); if(date.getMinutes()%10>=5){ background = map0; }else{ background = map0_night; } } else { background=mapImages[Math.min(player.z,11)]; } let mapWidth = background.width; let mapHeight = background.height; this.ctx.canvas.width = mapWidth; this.ctx.canvas.height = mapHeight; if(player.z==9) { this.ctx.save(); this.ctx.beginPath(); this.ctx.arc(player.x, player.y, 100, 0, 2 * Math.PI); this.ctx.clip(); } this.ctx.drawImage(background, 0, 0, mapWidth, mapHeight); this.RenderPlayer(player,true); if(drawCollisions) { maps[player.z].squares.forEach((s) => { this.ctx.fillStyle = "rgba(255, 0, 0, 0.5)"; this.ctx.fillRect(s.x,s.y,s.w,s.h); }); maps[player.z].circles.forEach((s) => { this.ctx.beginPath(); this.ctx.arc(s.x, s.y, s.r, 0, 3 * Math.PI); this.ctx.fillStyle = "rgba(255, 0, 0, 0.5)"; this.ctx.fill(); this.ctx.stroke(); this.ctx.closePath(); }); //on draw le centre du joueur this.ctx.beginPath(); this.ctx.fillStyle="blue" this.ctx.arc(player.x, player.y, 3, 0, 2 * Math.PI); this.ctx.fill(); this.ctx.closePath(); //on draw les collisions autour du joueur this.ctx.beginPath(); this.ctx.strokeStyle="red" this.ctx.arc(player.x, player.y, playerSize/2, 0, 2 * Math.PI); this.ctx.lineWidth="2"; this.ctx.stroke(); this.ctx.closePath(); } cars.forEach((car) => { this.RenderCar(car.x,car.y,0,car.angle+(car.drift>0?car.drift/150:0)); // lerp(f(t)) }); players.forEach((player) => { this.RenderPlayer(player,false); }) bullets.forEach((bullet) => { this.RenderBullet(bullet.x,bullet.y,bullet.z); }); PNJS.forEach((pnj)=>{ this.RenderPnj(pnj.x, pnj.y, pnj.z, (pnj.dir-1)*Math.PI/4, pnj.dir!=0); }) this.timer=(this.timer+1)%360 portals.forEach((portal) => { if(portal.in.z==player.z) { this.RenderPortal(portal.in.x,portal.in.y) } if(portal.out.z==player.z && drawPortals){ this.RenderPortalDebug(portal.out.x,portal.out.y,false) } }); if(player.z==9) { this.ctx.restore(); this.ctx.beginPath(); this.ctx.arc(player.x, player.y, 100, 0, 2 * Math.PI); this.ctx.lineWidth = 2; } } }