v1 #4

已合併
rebillar merged 50 commit from dev into master 2023-12-29 21:34:13 +01:00
共有 2 個文件被更改,包括 8 次插入4 次删除
Showing only changes of commit 0ce5458fc3 - Show all commits

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@ -1,13 +1,15 @@
let dt = 0;
let currentTime = new Date();
function game() {
if(player==null)
if(player==null){
return;
}
player.update(maps[player.z].squares, maps[player.z].circles, dt);
players.forEach((p)=>{
if(p.z>=0)
if(p.z>=0) {
p.update(maps[p.z].squares,maps[p.z].circles);
}
});
cars.forEach((c) => {

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@ -43,7 +43,9 @@ let portals = [new Portal(250,457,0,516,789,1),//O
new Portal(231,475,5,131,313,6), //pour aller a l'étage (map6)
new Portal(115,353,6,317,493,5), //out map6 (pour aller a map5)
new Portal(948,517,7,740,815,0), //out map7
new Portal(1075,421,8,985,520,0) //out map8
new Portal(1075,421,8,985,520,0), //out map8
new Portal(209,731,8,235,182,8), //troll map8
new Portal(209,110,8,235,730,8) //troll map8
];
let map0Squares = [new Square(1064,371,0,126,125),new Square(1160,113,0,143,126),new Square(1017,113,0,146,80),new Square(1018,192,0,10,47),new Square(1028,227,0,45,12),new Square(1101,227,0,66,12),new Square(791,113,0,176,126),new Square(522,129,0,103,13),new Square(654,128,0,104,15),new Square(747,144,0,12,34),new Square(748,194,0,10,44),new Square(655,224,0,101,15),new Square(520,227,0,106,13),new Square(522,195,0,11,39),new Square(522,131,0,8,46),new Square(588,154,0,10,22),new Square(651,153,0,10,21),new Square(698,188,0,12,19),new Square(697,373,0,318,124),new Square(697,497,0,158,112),new Square(1001,629,0,188,155),new Square(696,626,0,159,158),new Square(281,627,0,173,156),new Square(168,243,0,61,250),new Square(229,259,0,87,218),new Square(311,242,0,62,254),new Square(296,112,0,79,95),new Square(2,0,0,1350,14),new Square(1337,2,0,130,927),new Square(119,909,0,1250,17),new Square(4,1,0,129,923),new Square(543,156,0,16,18),new Square(559,207,0,16,17),new Square(598,179,0,17,29),new Square(721,157,0,13,17),new Square(673,205,0,14,17)];
@ -73,7 +75,7 @@ let maps = [new Game_Map(portals.slice(0,8),0,map0Squares,[]),
new Game_Map(portals.slice(12,14),5,map5Squares,map5Circles),
new Game_Map(portals.slice(14,15),6,map6Squares,map6Circles),
new Game_Map(portals.slice(15,16),7,map7Squares,map7Circles),
new Game_Map(portals.slice(16,17),8,map8Squares,map8Circles)];
new Game_Map(portals.slice(16,19),8,map8Squares,map8Circles)];
players.push(new Player(-1,-50,-50,-1,"VOITURES",0));