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No commits in common. "63b9d1652c473abd7615c22bfc3c7d21cc29c16d" and "914fdb9cc50a8d30371a314d4507c72a357ebf7c" have entirely different histories.

4 changed files with 10 additions and 47 deletions

View file

@ -52,6 +52,7 @@ class Player
if(this.dir!=0){ if(this.dir!=0){
this.visibleDir = newDirection; this.visibleDir = newDirection;
} }
Net.update(this);
} }
update(squares,circles)//update position update(squares,circles)//update position
@ -188,6 +189,6 @@ class Circle
collide(point) collide(point)
{ {
return ((point.x-this.x)**2+(point.y-this.y)**2<=this.r**2); return ((point.x-this.x)**2+(point.y-this.y)**2<=r**2);
} }
} }

View file

@ -2,39 +2,19 @@ Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
let Net = new Network("ws://129.151.227.50:8080/", Renderer); let Net = new Network("ws://129.151.227.50:8080/", Renderer);
//let ClientKeyboard = new Keyboard() //let ClientKeyboard = new Keyboard()
let playerId = null; //id of client player
let players = [];
let player = null;
Inp = new Input("canvas"); Inp = new Input("canvas");
playerId=Net.playerId; let playerId;
player=Net.clientPlayer; let players = []
players=Net.getPlayersToAdd();
function game() { function game() {
if(playerId==null) for (var i = players.length - 1; i >= 0; i--) {
{ players[i].update([],[]);
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
//Inp.player=player; //pour connecter les input au joueur client
console.log("Connected as id ",playerId);
}
}
else
{
for (var i = players.length - 1; i >= 0; i--) {
players[i].update([],[]);//squares, circles
}
//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
} }
//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
} }
function Start() { function Start() {

View file

@ -1,17 +1,3 @@
/////////////
/////////////
/////////////
// DEAD CLASS !!!
// DO NOT USE
class Keyboard{ class Keyboard{
constructor(){ constructor(){
this.keysDown = new Set() this.keysDown = new Set()

View file

@ -4,7 +4,6 @@ class Network{
this.connected = false; this.connected = false;
this.playerId = null; this.playerId = null;
this.clientPlayer=null;
this.playersToAdd = []; this.playersToAdd = [];
this.playersToRemove = []; this.playersToRemove = [];
this.playersToUpdate = []; this.playersToUpdate = [];
@ -15,10 +14,7 @@ class Network{
case 'connect': case 'connect':
this.playerId = data.data.playerId; this.playerId = data.data.playerId;
for (var i = data.data.players.length - 1; i >= 0; i--) { for (var i = data.data.players.length - 1; i >= 0; i--) {
if(data.data.players[i].id==this.playerId) this.playersToAdd.push(new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir))
this.clientPlayer=data.data.players[i];
else
this.playersToAdd.push(new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir))
} }
break; break;
case 'update': case 'update':