feat: update du donjon, moins de balles
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					 1 changed files with 10 additions and 3 deletions
				
			
		|  | @ -174,7 +174,7 @@ function updateBullets(dt) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| let lastbulletdonjon=[0] | ||||
| let lastbulletdonjon=[0,0] | ||||
| function Donjon() { | ||||
|     if(player.z==10) { | ||||
|         if(lastbulletdonjon[0]==59 && Math.floor(Date.now()/1000)%60 !=59) { lastbulletdonjon[0]=0 } | ||||
|  | @ -185,9 +185,16 @@ function Donjon() { | |||
|                 bullets.push(new Bullet(235,491,10,0,-2,-2)); | ||||
|                 bullets.push(new Bullet(395,65,10,0,2,-2)); | ||||
|                 bullets.push(new Bullet(395,491,10,0,-2,-2)); | ||||
|                 bullets.push(new Bullet(615,178,10,0,2,-2)); | ||||
|                 bullets.push(new Bullet(615,385,10,0,-2,-2)); | ||||
|             } | ||||
|         } | ||||
|         bullets.push(new Bullet(107,95+(Date.now()*0.1)%365,10,1,0,-2)); | ||||
|         bullets.push(new Bullet(107,460-(Date.now()*0.1)%365,10,1,0,-2)); | ||||
|         if(lastbulletdonjon[1]==5) { | ||||
|             lastbulletdonjon[1]=0 | ||||
|             bullets.push(new Bullet(107,95+(Date.now()*0.1)%365,10,1,0,-2)); | ||||
|             bullets.push(new Bullet(107,460-(Date.now()*0.1)%365,10,1,0,-2)); | ||||
|         } else { | ||||
|             lastbulletdonjon[1]++ | ||||
|         } | ||||
|     } | ||||
| } | ||||
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