diff --git a/js/game.js b/js/game.js index 88da2a1..132d17b 100644 --- a/js/game.js +++ b/js/game.js @@ -1,6 +1,6 @@ Renderer = new Render("canvas", "./assets/map/map7_recadr.png"); Inp = new Input("canvas"); -let Net = new Network("ws://129.151.227.50:9600/"); +let Net = new Network("ws://129.151.227.50:8080/"); let ClientKeyboard = new Keyboard() @@ -13,6 +13,7 @@ ClientKeyboard.init(); console.log(squares) function game() { + for (var i = players.length - 1; i >= 0; i--) { players[i].update([],[]); } diff --git a/server/server.js b/server/server.js index 697d4c7..9681c0c 100644 --- a/server/server.js +++ b/server/server.js @@ -84,7 +84,7 @@ function broadcast(message, exceptId = -1) { }); } -const PORT = 9600; +const PORT = 8080; server.listen(PORT, () => { console.log(`Serveur WebSocket écoutant sur le port ${PORT}`); diff --git a/server/testsite/app.js b/server/testsite/app.js index 9657581..29b14c2 100644 --- a/server/testsite/app.js +++ b/server/testsite/app.js @@ -1,4 +1,4 @@ -const socket = new WebSocket('ws://localhost:9600'); //ws://129.151.227.50:9600 +const socket = new WebSocket('ws://localhost:8080'); //ws://129.151.227.50:9600 var time = new Date(); socket.addEventListener('open', (event) => { console.log('connecté');