feat:drawcollision plus poussé
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					 1 changed files with 13 additions and 0 deletions
				
			
		|  | @ -186,6 +186,19 @@ class Render { | |||
| 				this.ctx.stroke(); | ||||
| 				this.ctx.closePath(); | ||||
|             }); | ||||
|             //on draw le centre du joueur
 | ||||
| 			this.ctx.beginPath(); | ||||
| 			this.ctx.fillStyle="blue" | ||||
| 			this.ctx.arc(player.x, player.y, 3, 0, 2 * Math.PI); | ||||
| 			this.ctx.fill(); | ||||
| 			this.ctx.closePath(); | ||||
| 			//on draw les collisions autour du joueur
 | ||||
| 			this.ctx.beginPath(); | ||||
| 			this.ctx.strokeStyle="red" | ||||
| 			this.ctx.arc(player.x, player.y, playerSize/2, 0, 2 * Math.PI); | ||||
| 			this.ctx.lineWidth="2"; | ||||
| 			this.ctx.stroke(); | ||||
| 			this.ctx.closePath(); | ||||
|         } | ||||
| 
 | ||||
|         cars.forEach((car) => { | ||||
|  |  | |||
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