feat:drawcollision plus poussé
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					 1 changed files with 13 additions and 0 deletions
				
			
		|  | @ -186,6 +186,19 @@ class Render { | ||||||
| 				this.ctx.stroke(); | 				this.ctx.stroke(); | ||||||
| 				this.ctx.closePath(); | 				this.ctx.closePath(); | ||||||
|             }); |             }); | ||||||
|  |             //on draw le centre du joueur
 | ||||||
|  | 			this.ctx.beginPath(); | ||||||
|  | 			this.ctx.fillStyle="blue" | ||||||
|  | 			this.ctx.arc(player.x, player.y, 3, 0, 2 * Math.PI); | ||||||
|  | 			this.ctx.fill(); | ||||||
|  | 			this.ctx.closePath(); | ||||||
|  | 			//on draw les collisions autour du joueur
 | ||||||
|  | 			this.ctx.beginPath(); | ||||||
|  | 			this.ctx.strokeStyle="red" | ||||||
|  | 			this.ctx.arc(player.x, player.y, playerSize/2, 0, 2 * Math.PI); | ||||||
|  | 			this.ctx.lineWidth="2"; | ||||||
|  | 			this.ctx.stroke(); | ||||||
|  | 			this.ctx.closePath(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         cars.forEach((car) => { |         cars.forEach((car) => { | ||||||
|  |  | ||||||
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