diff --git a/public_html/js/game.js b/public_html/js/game.js
index d02f256..ce3672a 100644
--- a/public_html/js/game.js
+++ b/public_html/js/game.js
@@ -1,31 +1,3 @@
-let cars = [new Car(renderer, 0, 0),
- new Car(renderer, 0, 7),
- new Car(renderer, 1, 7),
- new Car(renderer, 1, 13),
- new Car(renderer, 1, 14),
- new Car(renderer, 0, 15)];
-
-
-
-
-PNJS.push(new PNJ(500, 100));
-PNJS.push(new PNJ(700, 100));
-PNJS.push(new PNJ(500, 600));
-PNJS.push(new PNJ(200, 700));
-
-function updateBullets(dt)
-{
- for(let i = bullets.length-1;i>=0;i--)
- {
- bullets[i].update(dt);
- bullets[i].checkCollisions(squares,circles);
- if(bullets[i].deleted)
- {
- bullets.splice(i,1);
- }
- }
-}
-
let dt = 1.;
let currentTime = new Date();
function game() {
diff --git a/public_html/js/global.js b/public_html/js/global.js
index 39d0137..56bcbd6 100644
--- a/public_html/js/global.js
+++ b/public_html/js/global.js
@@ -9,7 +9,18 @@ let inp = new Input("canvas");
let bullets = [];
let circles = [];
let squares = [];
-let PNJS = [];
+let PNJS = [new PNJ(500, 100),
+ new PNJ(700, 100),
+ new PNJ(500, 600),
+ new PNJ(200, 700)];
+
+let cars = [new Car(renderer, 0, 0),
+ new Car(renderer, 0, 7),
+ new Car(renderer, 1, 7),
+ new Car(renderer, 1, 13),
+ new Car(renderer, 1, 14),
+ new Car(renderer, 0, 15)];
+
function updatePlayer(data)
{
@@ -62,4 +73,17 @@ function addKill(idKilled,idKiller)
if(p.id==idKiller)
p.kill++;
});
-}
\ No newline at end of file
+}
+
+function updateBullets(dt)
+{
+ for(let i = bullets.length-1;i>=0;i--)
+ {
+ bullets[i].update(dt);
+ bullets[i].checkCollisions(squares,circles);
+ if(bullets[i].deleted)
+ {
+ bullets.splice(i,1);
+ }
+ }
+}