diff --git a/public_html/js/game.js b/public_html/js/game.js
index 7f64be7..795a777 100644
--- a/public_html/js/game.js
+++ b/public_html/js/game.js
@@ -16,6 +16,7 @@ function game() {
net.died(player.id,-1);
player.z=-1;
player.deaths++;
+ players[0].kill++;
player.health=10;
}
});
@@ -36,4 +37,4 @@ function game() {
net.connect(); //connect to server, create a player, and retrieve all players info
-setInterval(game);
\ No newline at end of file
+setInterval(game,16);
\ No newline at end of file
diff --git a/public_html/js/global.js b/public_html/js/global.js
index dbde358..d5065d6 100644
--- a/public_html/js/global.js
+++ b/public_html/js/global.js
@@ -21,6 +21,7 @@ let cars = [new Car(0, 0),
new Car(0, 7),
new Car(0, 15)];
+players.push(new Player(-1,-50,-50,-1,"VOITURES",0));
function updatePlayer(data)
{
diff --git a/public_html/js/input.js b/public_html/js/input.js
index 62f989a..3cf643a 100644
--- a/public_html/js/input.js
+++ b/public_html/js/input.js
@@ -22,8 +22,7 @@ class Input {
let b = new Bullet(player.x,player.y,player.z,dx/norm,dy/norm,player.id);
bullets.push(b);
-
- net.newBullet(b.x,b.y,b.z,b.dx,b.dy,b.parentId);
+ net.newBullet(b.x,b.y,b.z,b.dx,b.dy,b.shooterId);
});
window.addEventListener("keydown", (e)=>{
diff --git a/public_html/js/network.js b/public_html/js/network.js
index 0cd871f..3995631 100644
--- a/public_html/js/network.js
+++ b/public_html/js/network.js
@@ -31,10 +31,10 @@ class Network{
break;
case "newBullet":
- bullets.push(new Bullet(data.data.x,data.data.y,data.z,data.data.dx,data.data.dy,data.data.id, this.sound));
+ bullets.push(new Bullet(data.data.x,data.data.y,data.data.z==undefined?0:data.data.z,data.data.dx,data.data.dy,data.data.id));
break;
- case "died":
+ case "died":
console.log("player",data.data.id,"was killed by",data.data.killerId);
addKill(data.data.id,data.data.killerId);
break;
diff --git a/public_html/js/render.js b/public_html/js/render.js
index 8989ece..e3de28f 100644
--- a/public_html/js/render.js
+++ b/public_html/js/render.js
@@ -87,7 +87,7 @@ class Render {
ReloadAff() {
let background;
- if(player.z==0)
+ if(player.z<=0)
{
let date = new Date();
if(date.getMinutes()%10>=5){