ajout du drift
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a4c8e32a26
commit
97fac63998
4 changed files with 30 additions and 16 deletions
BIN
assets/sounds/drift.mp3
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BIN
assets/sounds/drift.mp3
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24
js/class.js
24
js/class.js
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@ -7,9 +7,6 @@ const bulletSpeed=playerSpeed*2;
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const halfSqrtTwo=0.70710678118;
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const halfSqrtTwo=0.70710678118;
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const defaulthealth=10.;
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const defaulthealth=10.;
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let sound = new Sound("./assets/sounds/");
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sound.loadSounds();
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class Player
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class Player
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{
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{
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constructor (id,x,y,name, dir)
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constructor (id,x,y,name, dir)
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@ -114,7 +111,7 @@ class Player
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class Bullet
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class Bullet
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{
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{
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constructor (x,y,dx,dy,id)
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constructor (x,y,dx,dy,id, sound)
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{
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{
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sound.shoot();
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sound.shoot();
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this.x=x;
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this.x=x;
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@ -198,8 +195,9 @@ class Circle
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class Car
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class Car
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{
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{
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constructor(Renderer, type, spawn)
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constructor(Renderer, type, spawn, sound)
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{
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{
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this.sound=sound
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this.type=type // 0 circule vers le haut
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this.type=type // 0 circule vers le haut
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// 1 circule vers le bas
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// 1 circule vers le bas
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@ -215,6 +213,8 @@ class Car
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this.angle=-Math.PI/2;
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this.angle=-Math.PI/2;
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}
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}
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this.drift=0;
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this.spawn=spawn
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this.spawn=spawn
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this.tick=0;
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this.tick=0;
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@ -227,7 +227,12 @@ class Car
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{
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{
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let cx=this.x-carSize/2;
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let cx=this.x-carSize/2;
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let cy=this.y-carSize/2;
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let cy=this.y-carSize/2;
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return (cx<=x && x<=cx+carSize && cy<=y && y<=cy+carSize);
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let collide = (cx<=x && x<=cx+carSize && cy<=y && y<=cy+carSize);
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if(collide) {
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this.sound.drift()
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this.drift=300;
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}
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return collide
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}
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}
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Update()
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Update()
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@ -252,7 +257,12 @@ class Car
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this.y=this.y+this.tick
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this.y=this.y+this.tick
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break;
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break;
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}
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}
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this.Renderer.RenderCar(this.x,this.y, this.angle)
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if(this.drift > 0) {
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this.Renderer.RenderCar(this.x,this.y, this.angle+90)
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this.drift--
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} else {
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this.Renderer.RenderCar(this.x,this.y, this.angle)
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}
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}
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}
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pseudoaleatoire() {
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pseudoaleatoire() {
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16
js/game.js
16
js/game.js
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@ -11,13 +11,15 @@ function CookiePseudo() {
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Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
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Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
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LB = new LeaderBoard("canvas");
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LB = new LeaderBoard("canvas");
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cars = [new Car(Renderer, 0, 0),
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let sound = new Sound("./assets/sounds/");
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new Car(Renderer, 0, 7),
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sound.loadSounds();
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new Car(Renderer, 1, 7),
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cars = [new Car(Renderer, 0, 0, sound),
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new Car(Renderer, 1, 13),
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new Car(Renderer, 0, 7, sound),
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new Car(Renderer, 1, 14),
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new Car(Renderer, 1, 7, sound),
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new Car(Renderer, 0, 15)]
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new Car(Renderer, 1, 13, sound),
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let Net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo(), Renderer);
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new Car(Renderer, 1, 14, sound),
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new Car(Renderer, 0, 15, sound)]
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let Net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo(), sound);
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let playerId = null; //id of client player
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let playerId = null; //id of client player
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@ -1,5 +1,5 @@
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class Network{
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class Network{
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constructor(adress){
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constructor(adress, bulletsound){
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this.adress = adress;
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this.adress = adress;
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this.connected = false;
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this.connected = false;
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@ -10,6 +10,7 @@ class Network{
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this.playersToUpdate = [];
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this.playersToUpdate = [];
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this.bulletsToAdd = [];
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this.bulletsToAdd = [];
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this.deathToAdd = [];
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this.deathToAdd = [];
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this.sound=bulletsound;
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}
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}
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message(data){
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message(data){
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@ -36,7 +37,8 @@ class Network{
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this.playersToRemove.push(data.data.id);
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this.playersToRemove.push(data.data.id);
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break;
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break;
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case "newBullet":
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case "newBullet":
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this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy,data.data.id));
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console.log(this.sound)
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this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy,data.data.id, this.sound));
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break;
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break;
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case "died":
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case "died":
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console.log("player",data.data.id,"was killed by",data.data.killerId);
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console.log("player",data.data.id,"was killed by",data.data.killerId);
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