drift
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@ -125,7 +125,7 @@ class Render {
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this.RenderPlayer(player,true);
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cars.forEach((car) => {
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this.RenderCar(car.x,car.y,0,car.angle/*+(car.drift>0?car.drift/150:0)*/);
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this.RenderCar(car.x,car.y,0,car.angle+(car.drift>0?car.drift/150:0));
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});
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players.forEach((player) => {
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this.RenderPlayer(player,false);
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