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c59dd04b06
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914fdb9cc5
2 changed files with 16 additions and 11 deletions
19
js/game.js
19
js/game.js
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@ -2,22 +2,27 @@ Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
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let Net = new Network("ws://129.151.227.50:8080/", Renderer);
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//let ClientKeyboard = new Keyboard()
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let playerId; //id of client player
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let players = [];
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Inp = new Input("canvas");
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Net.connect(); //connect to server, create a player, and retrieve all players info
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//ClientKeyboard.init();
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let playerId;
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let players = []
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function game() {
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update([],[]);
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}
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//console.log(Inp.calculateAngle(500,500))
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Renderer.ReloadAff();
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}
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setInterval(game);
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function Start() {
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playerId = Net.getPlayerId(); //id of client player
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//Net.getPlayersToAdd.forEach((Player) => players[Player[id]] = Player)
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setInterval(game)
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}
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Net.onready = Start();
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Net.connect(); //connect to server, create a player, and retrieve all players info
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@ -37,7 +37,7 @@ class Network{
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})
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}
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get getPlayerId(){
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getPlayerId(){
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while(this.playerId==null){
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//waiting for connection
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};
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@ -51,19 +51,19 @@ class Network{
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}))
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}
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get getPlayersToAdd(){
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getPlayersToAdd(){
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let tmp = this.playersToAdd;
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this.playersToAdd = [];
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return tmp;
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}
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get getPlayersToRemove(){
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getPlayersToRemove(){
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let tmp = this.playersToRemove;
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this.playersToRemove = [];
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return tmp;
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}
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get getPlayersToUpdate(){
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getPlayersToUpdate(){
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let tmp = this.playersToUpdate;
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this.playersToUpdate = [];
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return tmp;
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