Id in bullets
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					 3 changed files with 8 additions and 12 deletions
				
			
		
							
								
								
									
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							|  | @ -103,20 +103,16 @@ class Player | |||
|     } | ||||
| } | ||||
| 
 | ||||
| function dist(A,B) | ||||
| { | ||||
|     return Math.sqrt((A.x-B.x)**2+(A.y-B.y)**2); | ||||
| } | ||||
| 
 | ||||
| class Bullet | ||||
| { | ||||
|     constructor (x,y,dx,dy) | ||||
|     constructor (x,y,dx,dy,id) | ||||
|     { | ||||
|         this.x=x; | ||||
|         this.y=y; | ||||
|         this.dx=dx; | ||||
|         this.dy=dy; | ||||
|         this.deleted=false; | ||||
|         this.parentId=id; | ||||
|     } | ||||
| 
 | ||||
|     update(dt) | ||||
|  | @ -132,7 +128,7 @@ class Bullet | |||
|     { | ||||
|         if(!this.deleted) | ||||
|         { | ||||
|             if(player!=null && dist(player,this)<playerSize/2) | ||||
|             if(player!=null && player.id!=this.parentId && Math.sqrt((player.x-this.x)**2+(player.y-this.y)**2)<playerSize/2) | ||||
|             { | ||||
|                 player.takeDamage(1); | ||||
|                 this.deleted=true; | ||||
|  |  | |||
|  | @ -22,10 +22,10 @@ class Input { | |||
|             let dx = this.mouseX-this.player.x; | ||||
|             let dy = this.mouseY-this.player.y; | ||||
|             let norm = Math.sqrt(dx*dx+dy*dy); | ||||
|             let b = new Bullet(this.player.x,this.player.y,dx/norm,dy/norm); | ||||
|             let b = new Bullet(this.player.x,this.player.y,dx/norm,dy/norm,this.player.id); | ||||
|             this.bullets.push(b); | ||||
|             this.renderer.addBullet(b); | ||||
|             this.network.newBullet(this.player.x,this.player.y,dx/norm,dy/norm); | ||||
|             this.network.newBullet(b.x,b.y,b.dx,b.dy,b.parentId); | ||||
|         }); | ||||
| 
 | ||||
|         /*window.addEventListener("keydown", function(event) { | ||||
|  |  | |||
|  | @ -35,7 +35,7 @@ class Network{ | |||
| 				this.playersToRemove.push(data.data.id); | ||||
| 				break; | ||||
| 			case "newBullet": | ||||
| 				this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy)); | ||||
| 				this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy,data.data.id)); | ||||
| 				break; | ||||
| 			default: | ||||
| 				break; | ||||
|  | @ -59,9 +59,9 @@ class Network{ | |||
| 		})); | ||||
| 	} | ||||
| 
 | ||||
| 	newBullet(x_,y_,dx_,dy_) | ||||
| 	newBullet(x_,y_,dx_,dy_,parentId) | ||||
| 	{ | ||||
| 		this.socket.send(JSON.stringify({type:"newBullet",data:{x: x_,y: y_,dx: dx_,dy: dy_}})); | ||||
| 		this.socket.send(JSON.stringify({type:"newBullet",data:{x: x_,y: y_,dx: dx_,dy: dy_,id:parentId}})); | ||||
| 	} | ||||
| 
 | ||||
| 	getPlayersToAdd(){  //returns the list of new players
 | ||||
|  |  | |||
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