Id in bullets
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					 3 changed files with 8 additions and 12 deletions
				
			
		
							
								
								
									
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							|  | @ -103,20 +103,16 @@ class Player | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| function dist(A,B) |  | ||||||
| { |  | ||||||
|     return Math.sqrt((A.x-B.x)**2+(A.y-B.y)**2); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| class Bullet | class Bullet | ||||||
| { | { | ||||||
|     constructor (x,y,dx,dy) |     constructor (x,y,dx,dy,id) | ||||||
|     { |     { | ||||||
|         this.x=x; |         this.x=x; | ||||||
|         this.y=y; |         this.y=y; | ||||||
|         this.dx=dx; |         this.dx=dx; | ||||||
|         this.dy=dy; |         this.dy=dy; | ||||||
|         this.deleted=false; |         this.deleted=false; | ||||||
|  |         this.parentId=id; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     update(dt) |     update(dt) | ||||||
|  | @ -132,7 +128,7 @@ class Bullet | ||||||
|     { |     { | ||||||
|         if(!this.deleted) |         if(!this.deleted) | ||||||
|         { |         { | ||||||
|             if(player!=null && dist(player,this)<playerSize/2) |             if(player!=null && player.id!=this.parentId && Math.sqrt((player.x-this.x)**2+(player.y-this.y)**2)<playerSize/2) | ||||||
|             { |             { | ||||||
|                 player.takeDamage(1); |                 player.takeDamage(1); | ||||||
|                 this.deleted=true; |                 this.deleted=true; | ||||||
|  |  | ||||||
|  | @ -22,10 +22,10 @@ class Input { | ||||||
|             let dx = this.mouseX-this.player.x; |             let dx = this.mouseX-this.player.x; | ||||||
|             let dy = this.mouseY-this.player.y; |             let dy = this.mouseY-this.player.y; | ||||||
|             let norm = Math.sqrt(dx*dx+dy*dy); |             let norm = Math.sqrt(dx*dx+dy*dy); | ||||||
|             let b = new Bullet(this.player.x,this.player.y,dx/norm,dy/norm); |             let b = new Bullet(this.player.x,this.player.y,dx/norm,dy/norm,this.player.id); | ||||||
|             this.bullets.push(b); |             this.bullets.push(b); | ||||||
|             this.renderer.addBullet(b); |             this.renderer.addBullet(b); | ||||||
|             this.network.newBullet(this.player.x,this.player.y,dx/norm,dy/norm); |             this.network.newBullet(b.x,b.y,b.dx,b.dy,b.parentId); | ||||||
|         }); |         }); | ||||||
| 
 | 
 | ||||||
|         /*window.addEventListener("keydown", function(event) { |         /*window.addEventListener("keydown", function(event) { | ||||||
|  |  | ||||||
|  | @ -35,7 +35,7 @@ class Network{ | ||||||
| 				this.playersToRemove.push(data.data.id); | 				this.playersToRemove.push(data.data.id); | ||||||
| 				break; | 				break; | ||||||
| 			case "newBullet": | 			case "newBullet": | ||||||
| 				this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy)); | 				this.bulletsToAdd.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy,data.data.id)); | ||||||
| 				break; | 				break; | ||||||
| 			default: | 			default: | ||||||
| 				break; | 				break; | ||||||
|  | @ -59,9 +59,9 @@ class Network{ | ||||||
| 		})); | 		})); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	newBullet(x_,y_,dx_,dy_) | 	newBullet(x_,y_,dx_,dy_,parentId) | ||||||
| 	{ | 	{ | ||||||
| 		this.socket.send(JSON.stringify({type:"newBullet",data:{x: x_,y: y_,dx: dx_,dy: dy_}})); | 		this.socket.send(JSON.stringify({type:"newBullet",data:{x: x_,y: y_,dx: dx_,dy: dy_,id:parentId}})); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	getPlayersToAdd(){  //returns the list of new players
 | 	getPlayersToAdd(){  //returns the list of new players
 | ||||||
|  |  | ||||||
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