succesfull merge
This commit is contained in:
commit
6b0e00d1f9
9 changed files with 208 additions and 134 deletions
BIN
public_html/assets/blue_portal.webp
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public_html/assets/blue_portal.webp
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After Width: | Height: | Size: 432 B |
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public_html/assets/orange_portal.webp
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public_html/assets/orange_portal.webp
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@ -5,15 +5,17 @@ const PNJSpeed=.02;
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const bulletSpeed=playerSpeed*2;
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const halfSqrtTwo=0.70710678118;
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const defaulthealth=10;
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const portalSize=40;
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const affPortal = true;
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class Player
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{
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constructor (id,x,y,name,dir)
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constructor (id,x,y,z,name,dir)
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{
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this.name=name;
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this.x=x;
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this.y=y;
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//this.z=z;//correspond to the map. Ex: 0=>main; 1=>arena
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this.z=z;//correspond to the map. Ex: 0=>main; 1=>arena
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this.id=id;
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this.visibleDir=1;
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this.dir=dir;//0=stand Still
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@ -72,7 +74,7 @@ class Player
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this.y += dy*dt;
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squares.forEach(square => {
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if(square.collide(this.x,this.y))
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if(square.collide(this.x,this.y,this.z))
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{
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this.x-=dx*dt;
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this.y-=dy*dt;
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@ -82,7 +84,7 @@ class Player
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});
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circles.forEach(circle => {
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if(circle.collide(this.x,this.y))
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if(circle.collide(this.x,this.y,this.z))
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{
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this.x-=dx*dt;
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this.y-=dy*dt;
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@ -100,11 +102,13 @@ class Player
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class Bullet
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{
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constructor (x,y,dx,dy,id)
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constructor (x,y,z,dx,dy,id)
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{
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if(z==player.z)
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bulletSound.play();
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this.x=x;
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this.y=y;
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this.z=z;
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this.dx=dx;
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this.dy=dy;
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this.deleted=false;
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@ -125,21 +129,21 @@ class Bullet
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if(this.deleted)
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return;
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if(player!=null && player.id!=this.shooterId && Math.sqrt((player.x-this.x)**2+(player.y-this.y)**2)<playerSize/2)
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if(player!=null && player.z==this.z && player.id!=this.shooterId && Math.sqrt((player.x-this.x)**2+(player.y-this.y)**2)<playerSize/2)
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{
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player.takeDamage(1,this.shooterId);
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this.deleted=true;
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return;
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}
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squares.forEach((square) => {
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if(square.collide(this.x,this.y))
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if(square.collide(this.x,this.y,this.z))
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{
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this.deleted=true;
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return;
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}
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});
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circles.forEach((circle) => {
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if(circle.collide(this.x,this.y))
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if(circle.collide(this.x,this.y,this.z))
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{
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this.deleted=true;
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return;
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@ -151,32 +155,34 @@ class Bullet
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class Square
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{
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constructor(x,y,width,heigth)
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constructor(x,y,z,width,heigth)
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{
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this.x=x;
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this.y=y;
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this.z=z;
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this.w=width;
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this.h=heigth;
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}
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collide(x,y)
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collide(x,y,z)
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{
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return this.x<=x && x<=this.x+this.w && this.y<=y && y<=this.y+this.h;
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return this.z==z && this.x<=x && x<=this.x+this.w && this.y<=y && y<=this.y+this.h;
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}
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}
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class Circle
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{
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constructor(x,y,radius)
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constructor(x,y,z,radius)
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{
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this.x=x;
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this.y=y;
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this.z=z;
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this.r=radius;
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}
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collide(x,y)
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collide(x,y,z)
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{
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return (x-this.x)**2+(y-this.y)**2 <= this.r**2;
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return this.z==z && (x-this.x)**2+(y-this.y)**2 <= this.r**2;
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}
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}
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@ -186,7 +192,7 @@ class Car
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{
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this.type=type; // 0 circule vers le haut
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// 1 circule vers le bas
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this.z=0;
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if(this.type == 1) { //vers le bas
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this.x=1247;
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this.y=-40;
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@ -206,8 +212,11 @@ class Car
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this.tick=0;
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}
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collide(x,y)
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collide(x,y,z)
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{
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if(this.z!=z) {
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return false;
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}
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let cx=this.x-carSize/2;
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let cy=this.y-carSize/2;
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let collide = (cx<=x && x<=cx+carSize && cy<=y && y<=cy+carSize);
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@ -372,41 +381,42 @@ class Car
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}
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class PNJ{
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constructor(x, y){
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constructor(x, y, z){
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this.x=x;
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this.y=y;
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this.z=z;
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this.dir=1;
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}
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checkCollisions(x,y){
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let colliding = false;
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checkCollisions(){
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squares.forEach((square) => {
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if(square.collide(x,y))
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if(square.collide(this.x,this.y,this.z))
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{
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colliding = true;
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return;
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return true;
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}
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});
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circles.forEach((circle) => {
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if(circle.collide(x,y))
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if(circle.collide(this.x,this.y,this.z))
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{
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colliding=true;
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return;
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return true;
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}
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});
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return colliding;
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return false;
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}
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changeDirection(){
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let newDir = this.dir;
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while(newDir == this.dir){
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newDir = Math.floor(Math.random()*8);
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let newDir = Math.floor(Math.random()*8);
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if(newDir == this.dir){
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newDir = (this.dir+3)%4+1;
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}
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this.dir = newDir;
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}
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update(dt)
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{
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if(this.z!=player.z){
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return;
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}
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let dx,dy;
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switch(this.dir)
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{
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@ -420,10 +430,11 @@ class PNJ{
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case 8: dx=-halfSqrtTwo*PNJSpeed;dy=-halfSqrtTwo*PNJSpeed;break;
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default: dx=0;dy=0;break;
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}
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if(!this.checkCollisions(this.x + dx*dt, this.y + dy*dt)){
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this.x += dx*dt;
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this.y += dy*dt;
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}else{
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this.x+=dx*dt;
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this.y+=dy*dt;
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if(this.checkCollisions()){
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this.x -= dx*dt;
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this.y -= dy*dt;
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this.changeDirection();
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}
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@ -433,3 +444,38 @@ class PNJ{
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}
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}
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class Portal
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{
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constructor(xIn,yIn,zIn,xOut,yOut,zOut)
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{
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this.in={x:xIn,y:yIn,z:zIn};
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this.out={x:xOut,y:yOut,z:zOut};
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}
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update()
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{
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if(player.z==this.in.z && player.x>this.in.x && player.x<this.in.x+portalSize && player.y>this.in.y && player.y<this.in.y+portalSize)
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{
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player.z=this.out.z;
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player.x=this.out.x;
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player.y=this.out.y;
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net.update(player);
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}
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}
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}
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class Map
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{
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constructor(portalsOut,z) // portalsIn/Out : portal teleport In/Out; z: idDimension
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{
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this.portalsOut=portalsOut;
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portalsOut.forEach((p) => {if(p.in.z!=z){console.log("WRONG PORTAL DEFINITION FOR MAP",z,", portal :",p);}});
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this.z=z;
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}
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update()
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{
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this.portalsOut.forEach((p)=>p.update());
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}
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}
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@ -10,12 +10,13 @@ function game() {
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}
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cars.forEach((c) => {
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c.Update(dt);
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if(c.collide(player.x,player.y))
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c.Update();
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if(c.collide(player.x,player.y,player.z))
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{
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net.died(player.id,-1);
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player.x=-50;
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player.z=-1;
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player.deaths++;
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players[0].kill++;
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player.health=10;
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}
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});
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@ -24,6 +25,8 @@ function game() {
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pnj.update(dt);
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})
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maps.forEach((m) => {m.update();});
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updateBullets(dt);
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renderer.ReloadAff();
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LB.ReloadAff();
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@ -10,17 +10,30 @@ let phone = new Phone();
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let bullets = [];
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let circles = [];
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let squares = [];
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let PNJS = [new PNJ(500, 100),
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new PNJ(700, 100),
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new PNJ(500, 600),
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new PNJ(200, 700)];
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let PNJS = [new PNJ(500, 100,0),
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new PNJ(700, 100,0),
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new PNJ(500, 600,0),
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new PNJ(200, 700,0)];
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let cars = [new Car(0, 0),
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new Car(0, 7),
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new Car(1, 3),
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new Car(1, 7),
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new Car(1, 13),
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new Car(1, 14),
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new Car(0, 7),
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new Car(0, 15)];
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let portals = [new Portal(250,457,0,500,500,0),//O
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new Portal(344,758,0,500,500,0), // SO
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new Portal(1190,211,0,500,500,0),// NE
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new Portal(862,213,0,500,500,0), // N
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new Portal(1126,472,0,500,500,0),// E
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new Portal(1076,768,0,500,500,0),// SE
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new Portal(721,767,0,500,500,0), // S
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new Portal(970,476,0,500,500,0)];//Mid
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let maps = [new Map(portals.slice(0),0)];
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players.push(new Player(-1,-50,-50,-1,"VOITURES",0));
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function updatePlayer(data)
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{
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@ -28,6 +41,7 @@ function updatePlayer(data)
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{
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player.x=data.x;
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player.y=data.y;
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player.z=data.z;
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}
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else
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{
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@ -37,6 +51,9 @@ function updatePlayer(data)
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{
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players[i].x=data.x;
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players[i].y=data.y;
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if(data.z==undefined)
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data.z=0;
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players[i].z=data.z;
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players[i].dir=data.dir;
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players[i].visibleDir=data.visibleDir;
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break;
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@ -47,7 +64,7 @@ function updatePlayer(data)
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function addPlayer(data)
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{
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let np = new Player(data.id, data.x, data.y, data.name, data.dir);
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let np = new Player(data.id, data.x, data.y, 0, data.name, data.dir);
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players.push(np);
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}
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@ -14,26 +14,21 @@ class Input {
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let mouseX = (e.clientX - bounds.x)*this.canvas.width/bounds.width;
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let mouseY = (e.clientY - bounds.y)*this.canvas.height/bounds.height;
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if(player.x>=2000 && player.y>=2000) {
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mouseX+=2000;
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mouseY+=2000;
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}
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//console.log(Math.round(mouseX),",",Math.round(mouseY)); //for debug
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let dx = mouseX-player.x;
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let dy = mouseY-player.y;
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let norm = Math.sqrt(dx*dx+dy*dy);
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let b = new Bullet(player.x,player.y,dx/norm,dy/norm,player.id);
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let b = new Bullet(player.x,player.y,player.z,dx/norm,dy/norm,player.id);
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bullets.push(b);
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net.newBullet(b.x,b.y,b.dx,b.dy,b.shooterId);
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net.newBullet(b.x,b.y,b.z,b.dx,b.dy,b.shooterId);
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});
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window.addEventListener("keydown", (e)=>{
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//blocks the action of the key (cf. Killian)
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if(["ArrowUp","ArrowDown","ArrowLeft","ArrowRight"].indexOf(e.code) > -1) {
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if(["Space","ArrowUp","ArrowDown","ArrowLeft","ArrowRight"].includes(e.code)) {
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e.preventDefault();
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}
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this.keysDown.add(e.key.toLowerCase())
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|
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@ -13,9 +13,9 @@ class Network{
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for (let i = 0; i<data.data.players.length; i++) {
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let p = data.data.players[i];
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if(p.id==this.playerId)
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player=new Player(p.id,p.x,p.y,p.name,p.dir);
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player=new Player(p.id,p.x,p.y,0,p.name,p.dir);
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else
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players.push(new Player(p.id,p.x,p.y,p.name,p.dir));
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players.push(new Player(p.id,p.x,p.y,0,p.name,p.dir));
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}
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break;
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@ -24,7 +24,7 @@ class Network{
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break;
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case "newplayer":
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players.push(new Player(data.data.id, data.data.x, data.data.y, data.data.name, data.data.dir));
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players.push(new Player(data.data.id, data.data.x, data.data.y, 0, data.data.name, data.data.dir));
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break;
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case "removePlayer":
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|
@ -32,7 +32,7 @@ class Network{
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break;
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case "newBullet":
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bullets.push(new Bullet(data.data.x,data.data.y,data.data.dx,data.data.dy,data.data.id, this.sound));
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bullets.push(new Bullet(data.data.x,data.data.y,data.data.z==undefined?0:data.data.z,data.data.dx,data.data.dy,data.data.id));
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break;
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case "died":
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||||
|
@ -70,10 +70,9 @@ class Network{
|
|||
}));
|
||||
}
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||||
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newBullet(x,y,dx,dy,parentId)
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newBullet(x,y,z,dx,dy,parentId)
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{
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console.log(parentId)
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this.socket.send(JSON.stringify({type:"newBullet",data:{x: x,y: y,dx: dx,dy: dy,id:parentId}}));
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this.socket.send(JSON.stringify({type:"newBullet",data:{x: x,y: y,z: z,dx: dx,dy: dy,id:parentId}}));
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}
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sendMessage(title, content){
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||||
|
|
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@ -1,11 +1,11 @@
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|||
let objects = {"squares":[{"x":1162,"y":115,"w":144,"h":125},{"x":120,"y":906,"w":1228,"h":21},{"x":127,"y":0,"w":1225,"h":14},{"x":297,"y":114,"w":78,"h":93},{"x":169,"y":243,"w":62,"h":250},{"x":313,"y":243,"w":62,"h":253},{"x":228,"y":257,"w":96,"h":222},{"x":792,"y":113,"w":176,"h":126},{"x":1017,"y":113,"w":143,"h":81},{"x":1160,"y":241,"w":143,"h":-129},{"x":1065,"y":372,"w":127,"h":124},{"x":697,"y":372,"w":319,"h":126},{"x":697,"y":498,"w":159,"h":111},{"x":697,"y":628,"w":160,"h":158},{"x":1001,"y":628,"w":191,"h":158},{"x":281,"y":629,"w":175,"h":156},{"x":0,"y":0,"w":137,"h":616},{"x":0,"y":615,"w":136,"h":310},{"x":1337,"y":1,"w":130,"h":581},{"x":1337,"y":573,"w":131,"h":356},{"x":586,"y":153,"w":15,"h":24},{"x":651,"y":153,"w":12,"h":24},{"x":700,"y":187,"w":12,"h":22},{"x":1020,"y":194,"w":10,"h":47},{"x":1019,"y":227,"w":56,"h":14},{"x":1101,"y":227,"w":62,"h":13},{"x":654,"y":128,"w":105,"h":17},{"x":748,"y":129,"w":12,"h":49},{"x":748,"y":193,"w":12,"h":47},{"x":654,"y":223,"w":105,"h":16},{"x":521,"y":129,"w":106,"h":14},{"x":521,"y":140,"w":13,"h":38},{"x":521,"y":194,"w":13,"h":46},{"x":521,"y":225,"w":108,"h":16}],"circles":[{"x":552,"y":163,"r":13.601470508735444},{"x":608,"y":190,"r":20.248456731316587},{"x":569,"y":212,"r":11.704699910719626},{"x":680,"y":213,"r":12.041594578792296},{"x":727,"y":164,"r":14.212670403551895}]}
|
||||
let objects = {"squares":[{"x":1162,"y":115,"z":0,"w":144,"h":125},{"x":120,"y":906,"z":0,"w":1228,"h":21},{"x":127,"y":0,"z":0,"w":1225,"h":14},{"x":297,"y":114,"z":0,"w":78,"h":93},{"x":169,"y":243,"z":0,"w":62,"h":250},{"x":313,"y":243,"z":0,"w":62,"h":253},{"x":228,"y":257,"z":0,"w":96,"h":222},{"x":792,"y":113,"z":0,"w":176,"h":126},{"x":1017,"y":113,"z":0,"w":143,"h":81},{"x":1160,"y":241,"z":0,"w":143,"h":-129},{"x":1065,"y":372,"z":0,"w":127,"h":124},{"x":697,"y":372,"z":0,"w":319,"h":126},{"x":697,"y":498,"z":0,"w":159,"h":111},{"x":697,"y":628,"z":0,"w":160,"h":158},{"x":1001,"y":628,"z":0,"w":191,"h":158},{"x":281,"y":629,"z":0,"w":175,"h":156},{"x":0,"y":0,"z":0,"w":137,"h":616},{"x":0,"y":615,"z":0,"w":136,"h":310},{"x":1337,"y":1,"z":0,"w":130,"h":581},{"x":1337,"y":573,"z":0,"w":131,"h":356},{"x":586,"y":153,"z":0,"w":15,"h":24},{"x":651,"y":153,"z":0,"w":12,"h":24},{"x":700,"y":187,"z":0,"w":12,"h":22},{"x":1020,"y":194,"z":0,"w":10,"h":47},{"x":1019,"y":227,"z":0,"w":56,"h":14},{"x":1101,"y":227,"z":0,"w":62,"h":13},{"x":654,"y":128,"z":0,"w":105,"h":17},{"x":748,"y":129,"z":0,"w":12,"h":49},{"x":748,"y":193,"z":0,"w":12,"h":47},{"x":654,"y":223,"z":0,"w":105,"h":16},{"x":521,"y":129,"z":0,"w":106,"h":14},{"x":521,"y":140,"z":0,"w":13,"h":38},{"x":521,"y":194,"z":0,"w":13,"h":46},{"x":521,"y":225,"z":0,"w":108,"h":16}],"circles":[{"x":552,"y":163,"z":0,"r":13.601470508735444},{"x":608,"y":190,"z":0,"r":20.248456731316587},{"x":569,"y":212,"z":0,"r":11.704699910719626},{"x":680,"y":213,"z":0,"r":12.041594578792296},{"x":727,"y":164,"z":0,"r":14.212670403551895}]}
|
||||
|
||||
for (let i=0; i<objects.squares.length;i++) {
|
||||
let current = objects.squares[i]
|
||||
squares.push(new Square(current.x, current.y, current.w, current.h));
|
||||
squares.push(new Square(current.x, current.y, current.z, current.w, current.h));
|
||||
}
|
||||
|
||||
for (let i=0; i<objects.circles.length; i++) {
|
||||
let current = objects.circles[i]
|
||||
circles.push(new Circle(current.x, current.y, current.r));
|
||||
circles.push(new Circle(current.x, current.y, current.z, current.r));
|
||||
}
|
|
@ -6,6 +6,8 @@ const imgPnj2 = new Image();
|
|||
const map = new Image();
|
||||
const map_night = new Image();
|
||||
const map2 = new Image();
|
||||
const orange_portal = new Image();
|
||||
const blue_portal = new Image();
|
||||
imgPlayer.src = "./assets/body.png";
|
||||
imgBullet.src = "./assets/bullet.png";
|
||||
imgCar.src = "./assets/car.png";
|
||||
|
@ -14,46 +16,45 @@ imgPnj2.src = "./assets/pnj1.png";
|
|||
map.src = "./assets/map/map_principale.png"
|
||||
map_night.src = "./assets/map/map_principale_nuit.png"
|
||||
map2.src = "./assets/map/map_secondaire.png";
|
||||
orange_portal.src = "./assets/orange_portal.webp";
|
||||
blue_portal.src = "./assets/blue_portal.webp";
|
||||
|
||||
const mapImages = [map,map2];
|
||||
|
||||
class Render {
|
||||
constructor(idCanvas) {
|
||||
let canvas = document.getElementById(idCanvas);
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ctx.imageSmoothingEnabled=false;
|
||||
//this.ReloadAff();
|
||||
this.ctx.imageSmoothingEnabled=false;//does not lerp pixels
|
||||
}
|
||||
|
||||
RenderPlayer(player,client) {
|
||||
if(player==null)
|
||||
RenderPlayer(p,isClient) {
|
||||
if(p==null)
|
||||
return;
|
||||
let x=player.x
|
||||
let y=player.y
|
||||
if(x>=2000 && y>=2000 && this.map==1) {
|
||||
x=player.x-2000
|
||||
y=player.y-2000
|
||||
}
|
||||
let x=p.x
|
||||
let y=p.y
|
||||
|
||||
//this.map==1 && (x<2000 || y<2000)
|
||||
if((this.map==1 && player.x>=2000 && player.y>=2000) || (this.map==0 && x<2000 && y <2000)) {
|
||||
if(p.z==player.z)
|
||||
{
|
||||
this.ctx.save();
|
||||
this.ctx.translate(x, y);
|
||||
this.ctx.rotate(player.angle);
|
||||
this.ctx.rotate(p.angle);
|
||||
this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
|
||||
this.ctx.restore();
|
||||
this.ctx.fillStyle = 'white';
|
||||
this.ctx.font="10pt arial";
|
||||
this.ctx.fillText(player.name,x-player.name.length*10/3,y-playerSize/1.8);
|
||||
if(client) {
|
||||
this.ctx.fillText(p.name,x-p.name.length*10/3,y-playerSize/1.8);
|
||||
if(isClient) {
|
||||
this.ctx.fillStyle = 'red';
|
||||
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, playerSize+10, 5);
|
||||
this.ctx.fillStyle = '#7AFF33';
|
||||
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, player.health*(playerSize+10)/defaulthealth, 5);
|
||||
this.ctx.fillRect(x-playerSize/2-5, y-playerSize/2, p.health*(playerSize+10)/defaulthealth, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderCar(x,y,angle) {
|
||||
if(this.map==0) {
|
||||
RenderCar(x,y,z,angle) {
|
||||
if(z==player.z) {
|
||||
this.ctx.save();
|
||||
this.ctx.translate(x, y);
|
||||
this.ctx.rotate(angle);
|
||||
|
@ -62,61 +63,65 @@ class Render {
|
|||
}
|
||||
}
|
||||
|
||||
RenderBullet(x,y) {
|
||||
/*
|
||||
if(this.map==1) {
|
||||
x = x-2000;
|
||||
y = y-2000;
|
||||
}*/
|
||||
RenderBullet(x,y,z) {
|
||||
if(z==player.z)
|
||||
{
|
||||
this.ctx.save();
|
||||
this.ctx.translate(x, y);
|
||||
this.ctx.drawImage(imgBullet, -20 / 2, -20 / 2, 20, 20);
|
||||
this.ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
RenderPnj(x, y, angle, moving){
|
||||
|
||||
RenderPnj(x, y, z, angle, moving)
|
||||
{
|
||||
if(z==player.z)
|
||||
{
|
||||
this.ctx.save();
|
||||
this.ctx.translate(x, y);
|
||||
this.ctx.rotate(angle);
|
||||
if((new Date)%1000>=500 || moving==false){
|
||||
if(moving == false || (new Date().getMilliseconds())%1000>=500){
|
||||
this.ctx.drawImage(imgPnj, -30 / 2, -30 / 2, 30, 30);
|
||||
}else{
|
||||
this.ctx.drawImage(imgPnj2, -30 / 2, -30 / 2, 30, 30);
|
||||
}
|
||||
this.ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
RenderPortal(x,y,orange)
|
||||
{
|
||||
this.ctx.save();
|
||||
this.ctx.translate(x,y);
|
||||
if(orange)
|
||||
this.ctx.drawImage(orange_portal,0,0,portalSize,portalSize);
|
||||
else
|
||||
this.ctx.drawImage(blue_portal,0,0,portalSize,portalSize);
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
ReloadAff() {
|
||||
let background;
|
||||
|
||||
//const fond = new Image();
|
||||
if(player!=null && player.x >= 2000 && player.y >=2000) {
|
||||
this.map=1;
|
||||
} else {
|
||||
this.map=0;
|
||||
}
|
||||
|
||||
let fond;
|
||||
if(player.z<=0)
|
||||
{
|
||||
let date = new Date();
|
||||
|
||||
if(date.getMinutes()%10>=5){
|
||||
fond = map;
|
||||
background = map;
|
||||
}else{
|
||||
fond = map_night;
|
||||
background = map_night;
|
||||
}
|
||||
/*
|
||||
if(this.map==0) {
|
||||
let fond = map;
|
||||
} else {
|
||||
let fond = map2;
|
||||
}
|
||||
*/
|
||||
let mapWidth = fond.width;
|
||||
let mapHeight = fond.height;
|
||||
else
|
||||
{
|
||||
background=mapImages[player.z];
|
||||
}
|
||||
|
||||
let mapWidth = background.width;
|
||||
let mapHeight = background.height;
|
||||
this.ctx.canvas.width = mapWidth;
|
||||
this.ctx.canvas.height = mapHeight;
|
||||
this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeight);
|
||||
this.ctx.drawImage(background, 0, 0, mapWidth, mapHeight);
|
||||
this.RenderPlayer(player,true);
|
||||
|
||||
cars.forEach((car) => {
|
||||
|
@ -126,10 +131,19 @@ class Render {
|
|||
this.RenderPlayer(player,false);
|
||||
})
|
||||
bullets.forEach((bullet) => {
|
||||
this.RenderBullet(bullet.x,bullet.y);
|
||||
this.RenderBullet(bullet.x,bullet.y,bullet.z);
|
||||
});
|
||||
PNJS.forEach((pnj)=>{
|
||||
this.RenderPnj(pnj.x, pnj.y, (pnj.dir-1)*Math.PI/4, pnj.dir!=0);
|
||||
this.RenderPnj(pnj.x, pnj.y, pnj.z, (pnj.dir-1)*Math.PI/4, pnj.dir!=0);
|
||||
})
|
||||
if(affPortal)
|
||||
{
|
||||
portals.forEach((portal) => {
|
||||
if(portal.in.z==player.z)
|
||||
this.RenderPortal(portal.in.x,portal.in.y,true);
|
||||
if(portal.out.z==player.z)
|
||||
this.RenderPortal(portal.out.x,portal.out.y,false);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue