ajouts des autres map

Este commit está contenido en:
Baptiste 2023-12-24 18:11:01 +01:00
padre dcc2b9889f
commit 3f82ef27d6
Se han modificado 6 ficheros con 37 adiciones y 9 borrados

BIN
public_html/assets/map/map5.jpg Archivo normal

Archivo binario no mostrado.

Después

Anchura:  |  Altura:  |  Tamaño: 198 KiB

BIN
public_html/assets/map/map6.jpg Archivo normal

Archivo binario no mostrado.

Después

Anchura:  |  Altura:  |  Tamaño: 141 KiB

BIN
public_html/assets/map/map7.jpg Archivo normal

Archivo binario no mostrado.

Después

Anchura:  |  Altura:  |  Tamaño: 308 KiB

BIN
public_html/assets/map/map8.jpg Archivo normal

Archivo binario no mostrado.

Después

Anchura:  |  Altura:  |  Tamaño: 356 KiB

Ver fichero

@ -28,26 +28,44 @@ let cars = [new Car(1, 7),
//new Car(0, 45),
new Car(0, 52)];
let portals = [new Portal(250,457,0,516,789,1),//O
new Portal(344,758,0,500,500,0), // SO
new Portal(344,758,0,50,852,4), // SO
new Portal(1190,211,0,500,500,0),// NE
new Portal(862,213,0,500,500,0), // N
new Portal(862,213,0,200,147,5), // N
new Portal(1126,472,0,583,810,3),// E
new Portal(1076,768,0,484,898,2),// SE
new Portal(721,767,0,500,500,0), // S
new Portal(970,476,0,500,500,0),//Mid
new Portal(721,767,0,917,547,7), // S -> grotte chelou
new Portal(970,476,0,1056,449,8),//Mid -> Poudlar
new Portal(617,154,1,274,244,0),//out map 1
new Portal(95,561,2,989,694,0), //out map 2
new Portal(569,828,3,1152,519,0)];//out map 3
new Portal(569,828,3,1152,519,0),//out map 3
new Portal(105, 852,4,365,800,0), //out map 4
new Portal(110,122,5,880,255,0), //out map 5
new Portal(231,480,5,131,313,6), //pour aller a l'étage (map6)
new Portal(123,353,6,317,493,5), //out map6 (pour aller a map5)
new Portal(948,517,7,740,815,0), //out map7
new Portal(1075,421,8,985,520,0) //out map8
];
let map0Squares = [new Square(1064,371,0,126,125),new Square(1160,113,0,143,126),new Square(1017,113,0,146,80),new Square(1018,192,0,10,47),new Square(1028,227,0,45,12),new Square(1101,227,0,66,12),new Square(791,113,0,176,126),new Square(522,129,0,103,13),new Square(654,128,0,104,15),new Square(747,144,0,12,34),new Square(748,194,0,10,44),new Square(655,224,0,101,15),new Square(520,227,0,106,13),new Square(522,195,0,11,39),new Square(522,131,0,8,46),new Square(588,154,0,10,22),new Square(651,153,0,10,21),new Square(698,188,0,12,19),new Square(697,373,0,318,124),new Square(697,497,0,158,112),new Square(1001,629,0,188,155),new Square(696,626,0,159,158),new Square(281,627,0,173,156),new Square(168,243,0,61,250),new Square(229,259,0,87,218),new Square(311,242,0,62,254),new Square(296,112,0,79,95),new Square(2,0,0,1350,14),new Square(1337,2,0,130,927),new Square(119,909,0,1250,17),new Square(4,1,0,129,923),new Square(543,156,0,16,18),new Square(559,207,0,16,17),new Square(598,179,0,17,29),new Square(721,157,0,13,17),new Square(673,205,0,14,17)];
let map1Squares = [new Square(1,0,1,1020,160),new Square(868,48,1,153,969),new Square(2,838,1,1019,182),new Square(1,0,1,148,998)];
let map2Squares = [new Square(25,936,2,989,83),new Square(1,1,2,98,974),new Square(5,8,2,1002,250),new Square(941,10,2,80,1002),new Square(816,617,2,146,168),new Square(764,252,2,48,214),new Square(805,282,2,154,92),new Square(406,233,2,195,166),new Square(94,418,2,155,88),new Square(94,277,2,127,68),new Square(198,762,2,60,103),new Square(225,880,2,53,30),new Square(116,854,2,35,32)];
let map3Squares = [new Square(19,836,3,857,48),new Square(706,324,3,180,531),new Square(640,321,3,75,168),new Square(832,10,3,60,325),new Square(3,2,3,843,165),new Square(354,48,3,90,302),new Square(256,321,3,287,165),new Square(1,1,3,62,374),new Square(51,320,3,109,157),new Square(4,434,3,90,436),new Square(146,680,3,124,71),new Square(92,754,3,32,88),new Square(290,554,3,220,36),new Square(708,150,3,87,68),new Square(323,206,3,39,59),new Square(50,127,3,72,93),new Square(448,648,3,61,44),new Square(578,645,3,92,45),new Square(802,236,3,36,60)];
let map4Squares = []
let map5Squares = []
let map6Squares = []
let map7Squares = []
let map8Squares = []
let maps = [new Game_Map(portals.slice(0,8),0,map0Squares,[]),
new Game_Map(portals.slice(8,9),1,map1Squares,[]),
new Game_Map(portals.slice(9,10),2,map2Squares,[]),
new Game_Map(portals.slice(10,11),3,map3Squares,[])];
new Game_Map(portals.slice(10,11),3,map3Squares,[]),
new Game_Map(portals.slice(11,12),4,map4Squares,[]),
new Game_Map(portals.slice(12,14),5,map5Squares,[]),
new Game_Map(portals.slice(14,15),6,map6Squares,[]),
new Game_Map(portals.slice(15,16),7,map7Squares,[]),
new Game_Map(portals.slice(16,17),8,map8Squares,[])];
players.push(new Player(-1,-50,-50,-1,"VOITURES",0));

Ver fichero

@ -11,6 +11,11 @@ const map0_night = new Image();
const map1 = new Image();
const map2 = new Image();
const map3 = new Image();
const map4 = new Image();
const map5 = new Image();
const map6 = new Image();
const map7 = new Image();
const map8 = new Image();
const orange_portal = new Image();
const blue_portal = new Image();
imgPlayer.src = "./assets/body.png";
@ -23,10 +28,15 @@ map0_night.src = "./assets/map/map_principale_nuit.png"
map1.src = "./assets/map/map1.png";
map2.src = "./assets/map/map2.png";
map3.src = "./assets/map/map3.png";
map4.src = "./assets/map/map4.png";
map5.src = "./assets/map/map5.jpg";
map6.src = "./assets/map/map6.jpg";
map7.src = "./assets/map/map7.jpg";
map8.src = "./assets/map/map8.jpg";
orange_portal.src = "./assets/orange_portal.webp";
blue_portal.src = "./assets/blue_portal.webp";
const mapImages = [map0,map1,map2,map3];
const mapImages = [map0,map1,map2,map3, map4, map5, map6, map7, map8];
class Render {
constructor(idCanvas) {
@ -121,7 +131,7 @@ class Render {
}
else
{
background=mapImages[Math.min(player.z,3)];
background=mapImages[Math.min(player.z,8)];
}
let mapWidth = background.width;