feat: adding a god mode

This commit is contained in:
Baptiste 2024-12-17 18:10:07 +01:00
parent 11c2e362a0
commit 2e7ac44725
2 changed files with 11 additions and 0 deletions

View file

@ -53,6 +53,7 @@
<a onclick="window.parent.Lester(4,null)" class="button red" width="50%">KILL EVERYONE</a> <a onclick="window.parent.Lester(4,null)" class="button red" width="50%">KILL EVERYONE</a>
<a onclick="window.parent.Lester(5,null)" class="button blue" width="50%">COLLISIONS</a> <a onclick="window.parent.Lester(5,null)" class="button blue" width="50%">COLLISIONS</a>
<a onclick="window.parent.Lester(2,null)" class="button yellow">FULL LIFE</a> <a onclick="window.parent.Lester(2,null)" class="button yellow">FULL LIFE</a>
<a onclick="window.parent.Lester(6,null)" class="button yellow">GOD MOD</a>
<a onclick="window.parent.Lester(1,[363,282,5])" class="button green">SAFE ZONE</a> <a onclick="window.parent.Lester(1,[363,282,5])" class="button green">SAFE ZONE</a>
<a onclick="window.parent.Lester(1,[200,100,0])" class="button green">MAP 0</a> <a onclick="window.parent.Lester(1,[200,100,0])" class="button green">MAP 0</a>
<a onclick="window.parent.Lester(1,[516,789,1])" class="button green">MAP 1</a> <a onclick="window.parent.Lester(1,[516,789,1])" class="button green">MAP 1</a>

View file

@ -197,6 +197,13 @@ function Donjon() {
} }
} }
god_mode = false;
setInterval(() => {
if(god_mode) {
player.health = 10;
}
}, 20);
function Lester(type, data) { function Lester(type, data) {
switch(type) { switch(type) {
case 1: case 1:
@ -228,5 +235,8 @@ function Lester(type, data) {
drawCollisions=true; drawCollisions=true;
} }
break; break;
case 6:
if(god_mode) { god_mode = false; } else { god_mode = true; }
break;
} }
} }