diff --git a/public_html/js/input.js b/public_html/js/input.js
index e841198..1c7297b 100644
--- a/public_html/js/input.js
+++ b/public_html/js/input.js
@@ -21,24 +21,6 @@ class Input {
let mouseX = (e.clientX - bounds.x)*this.canvas.width/bounds.width;
let mouseY = (e.clientY - bounds.y)*this.canvas.height/bounds.height;
- //console.log(Math.round(mouseX),",",Math.round(mouseY)); //for debug
-
- //if(this.parity){ ////// to create collisions for a map
- // this.dmx=Math.round(mouseX);
- // this.dmy=Math.round(mouseY);
- // this.parity=!this.parity;
- //}else{
- // let mx = Math.round((e.clientX - bounds.x)*this.canvas.width/bounds.width);
- // let my = Math.round((e.clientY - bounds.y)*this.canvas.height/bounds.height);
- // let x = Math.min(mx,this.dmx);
- // let y = Math.min(my,this.dmy);
- // let w = Math.abs(mx-this.dmx);
- // let h = Math.abs(my-this.dmy);
- // this.toPrint+="new Square("+x.toString()+","+y.toString()+","+player.z.toString()+","+w.toString()+","+h.toString()+"),";
- // navigator.clipboard.writeText(this.toPrint);
- // maps[player.z].squares.push(new Square(x,y,player.z,w,h));
- // this.parity=!this.parity;
- //}
let dx = mouseX-player.x;
let dy = mouseY-player.y;