car
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parent
f636d6de6a
commit
17446bf1f0
3 changed files with 5 additions and 2 deletions
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@ -1,7 +1,7 @@
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let mapWidth = 210.;
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let mapWidth = 210.;
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let mapHeith = 100.;
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let mapHeith = 100.;
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const playerSize = 50.;
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const playerSize = 50.;
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const carSize = 50.;
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const carSize = 40.;
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const playerSpeed=.2;
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const playerSpeed=.2;
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const bulletSpeed=playerSpeed*2;
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const bulletSpeed=playerSpeed*2;
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const halfSqrtTwo=0.70710678118;
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const halfSqrtTwo=0.70710678118;
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@ -108,6 +108,7 @@ function updateBullets(dt)
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}
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}
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let currentTime = new Date();
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let currentTime = new Date();
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let carx=0
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function game() {
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function game() {
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if(playerId==null)
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if(playerId==null)
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{
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{
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@ -146,12 +147,14 @@ function game() {
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}
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}
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Renderer.ReloadAff();
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Renderer.ReloadAff();
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updateBullets(dt);
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updateBullets(dt);
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Renderer.RenderCar(200+carx,75, 0);
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LB.ReloadAff(players, player);
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LB.ReloadAff(players, player);
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}
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}
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let newTime = new Date();
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let newTime = new Date();
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dt=newTime - currentTime;
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dt=newTime - currentTime;
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currentTime=newTime;
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currentTime=newTime;
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carx=carx+3
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}
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}
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Net.connect(); //connect to server, create a player, and retrieve all players info
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Net.connect(); //connect to server, create a player, and retrieve all players info
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@ -69,7 +69,7 @@ class Render {
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this.ctx.save();
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this.ctx.save();
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this.ctx.translate(x, y);
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this.ctx.translate(x, y);
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this.ctx.rotate(angle);
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this.ctx.rotate(angle);
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this.ctx.drawImage(imgCar, -carSize / 2, -carSize / 2, carSize, carSize);
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this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize);
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this.ctx.restore();
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this.ctx.restore();
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}
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}
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