feat: new features on lester
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					 2 changed files with 36 additions and 5 deletions
				
			
		|  | @ -11,7 +11,7 @@ | |||
| 			text-align:center; | ||||
| 		} | ||||
| 		.button { | ||||
| 			display:block; | ||||
| 			display:inline-block; | ||||
| 			padding:3px; | ||||
| 			width:90%; | ||||
| 			text-align:center; | ||||
|  | @ -30,9 +30,27 @@ | |||
| 		.green { | ||||
| 			background-color: green; | ||||
| 		} | ||||
| 		.fifty { | ||||
| 			width:40%; | ||||
| 		} | ||||
| 		.thirty { | ||||
| 			width:30%; | ||||
| 		} | ||||
| 	</style> | ||||
| </head> | ||||
| <body> | ||||
| 	<script type="text/javascript"> | ||||
| 		function kill_someone() { | ||||
| 			id=document.getElementById("id").value | ||||
| 			if(id>0) { | ||||
| 				window.parent.Lester(3,id) | ||||
| 			} else { | ||||
| 				alert("Vous devez entrer l'identifiant de celui que vous souhaitez tuer !") | ||||
| 			} | ||||
| 		} | ||||
| 	</script> | ||||
| <input type="number" id="id" class="button thirty" placeholder="id"><a onclick="kill_someone()" class="button fifty red" width="50%">KILL</a> | ||||
| <a onclick="window.parent.Lester(4,null)" class="button red" width="50%">KILL EVERYONE</a> | ||||
| <a onclick="window.parent.Lester(2,null)" class="button yellow">FULL LIFE</a> | ||||
| <a onclick="window.parent.Lester(1,[363,282,5])" class="button green">SAFE ZONE</a> | ||||
| <a onclick="window.parent.Lester(1,[200,100,0])" class="button green">MAP 0</a> | ||||
|  |  | |||
|  | @ -199,16 +199,29 @@ function Donjon() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| function Lester(type, array) { | ||||
| function Lester(type, data) { | ||||
|     switch(type) { | ||||
|         case 1: | ||||
|             player.x=array[0] | ||||
|             player.y=array[1] | ||||
|             player.z=array[2] | ||||
|             player.x=data[0] | ||||
|             player.y=data[1] | ||||
|             player.z=data[2] | ||||
|             net.update(player); | ||||
|             break; | ||||
|         case 2: | ||||
|             player.health=defaulthealth | ||||
|             break; | ||||
|         case 3: | ||||
|             addKill(data, player.id) | ||||
|             net.died(data, player.id) | ||||
|             break; | ||||
|         case 4: | ||||
|             players.forEach((p) => { | ||||
|                 if(p.id>0) { | ||||
|                     net.died(p.id, player.id) | ||||
|                     addKill(data, player.id) | ||||
|                     p.death++ | ||||
|                 } | ||||
|             }); | ||||
|             break; | ||||
|     } | ||||
| } | ||||
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