feat: new features on lester
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parent
63b3177391
commit
14951f4b4e
2 changed files with 36 additions and 5 deletions
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@ -11,7 +11,7 @@
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text-align:center;
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}
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.button {
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display:block;
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display:inline-block;
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padding:3px;
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width:90%;
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text-align:center;
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@ -30,9 +30,27 @@
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.green {
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background-color: green;
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}
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.fifty {
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width:40%;
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}
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.thirty {
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width:30%;
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}
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</style>
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</head>
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<body>
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<script type="text/javascript">
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function kill_someone() {
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id=document.getElementById("id").value
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if(id>0) {
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window.parent.Lester(3,id)
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} else {
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alert("Vous devez entrer l'identifiant de celui que vous souhaitez tuer !")
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}
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}
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</script>
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<input type="number" id="id" class="button thirty" placeholder="id"><a onclick="kill_someone()" class="button fifty red" width="50%">KILL</a>
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<a onclick="window.parent.Lester(4,null)" class="button red" width="50%">KILL EVERYONE</a>
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<a onclick="window.parent.Lester(2,null)" class="button yellow">FULL LIFE</a>
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<a onclick="window.parent.Lester(1,[363,282,5])" class="button green">SAFE ZONE</a>
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<a onclick="window.parent.Lester(1,[200,100,0])" class="button green">MAP 0</a>
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@ -199,16 +199,29 @@ function Donjon() {
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}
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}
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function Lester(type, array) {
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function Lester(type, data) {
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switch(type) {
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case 1:
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player.x=array[0]
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player.y=array[1]
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player.z=array[2]
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player.x=data[0]
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player.y=data[1]
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player.z=data[2]
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net.update(player);
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break;
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case 2:
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player.health=defaulthealth
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break;
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case 3:
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addKill(data, player.id)
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net.died(data, player.id)
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break;
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case 4:
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players.forEach((p) => {
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if(p.id>0) {
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net.died(p.id, player.id)
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addKill(data, player.id)
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p.death++
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}
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});
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break;
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}
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}
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