donjon qui envoie des balles
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					 2 changed files with 25 additions and 0 deletions
				
			
		|  | @ -37,6 +37,7 @@ function game() { | |||
| 	let newTime = new Date(); | ||||
| 	dt=newTime - currentTime; | ||||
| 	currentTime=newTime; | ||||
| 	Donjon() | ||||
| } | ||||
| 
 | ||||
| net.connect(); //connect to server, create a player, and retrieve all players info
 | ||||
|  |  | |||
|  | @ -90,6 +90,8 @@ maps[-1]=maps[0] | |||
|          | ||||
| players.push(new Player(-1,-50,-50,-1,"VOITURES",0)); | ||||
|          | ||||
| players.push(new Player(-2,-50,-50,-1,"DONJON",0)); | ||||
| 
 | ||||
| function updatePlayer(data) | ||||
| { | ||||
|     if(data.id==player.id) | ||||
|  | @ -167,3 +169,25 @@ function updateBullets(dt) | |||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| let lastbulletdonjon=[0] | ||||
| function Donjon() { | ||||
|     if(player.z==10) { | ||||
|         if(lastbulletdonjon[0]==59) { lastbulletdonjon[0]=0 } | ||||
|         if(Math.floor(Date.now()/1000)%60 > lastbulletdonjon[0]) {     | ||||
|             lastbulletdonjon[0]=Math.floor(Date.now()/1000)%60 | ||||
|             bullets.push(new Bullet(235,65,10,0,2,-2)); | ||||
|             bullets.push(new Bullet(235,491,10,0,-2,-2)); | ||||
|             bullets.push(new Bullet(395,65,10,0,2,-2)); | ||||
|             bullets.push(new Bullet(395,491,10,0,-2,-2)); | ||||
|             bullets.push(new Bullet(104,209,10,2,0,-2)); | ||||
|             bullets.push(new Bullet(107,356,10,2,0,-2)); | ||||
|             bullets.push(new Bullet(235,65,10,0,2,-2)); | ||||
|             bullets.push(new Bullet(235,491,10,0,-2,-2)); | ||||
|             bullets.push(new Bullet(395,65,10,0,2,-2)); | ||||
|             bullets.push(new Bullet(395,491,10,0,-2,-2)); | ||||
|             bullets.push(new Bullet(104,209,10,2,0,-2)); | ||||
|             bullets.push(new Bullet(107,356,10,2,0,-2)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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