Client is now linked succesfully
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a181737dbb
commit
10a8111565
4 changed files with 45 additions and 8 deletions
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@ -52,7 +52,6 @@ class Player
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if(this.dir!=0){
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this.visibleDir = newDirection;
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}
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Net.update(this);
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}
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update(squares,circles)//update position
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@ -189,6 +188,6 @@ class Circle
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collide(point)
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{
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return ((point.x-this.x)**2+(point.y-this.y)**2<=r**2);
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return ((point.x-this.x)**2+(point.y-this.y)**2<=this.r**2);
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}
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}
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30
js/game.js
30
js/game.js
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@ -3,21 +3,41 @@ let Net = new Network("ws://129.151.227.50:8080/", Renderer);
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//let ClientKeyboard = new Keyboard()
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let playerId; //id of client player
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let playerId = null; //id of client player
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let players = [];
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let player = null;
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Inp = new Input("canvas");
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Net.connect(); //connect to server, create a player, and retrieve all players info
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//ClientKeyboard.init();
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playerId=Net.playerId;
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player=Net.clientPlayer;
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players=Net.getPlayersToAdd();
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function game() {
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update([],[]);
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if(playerId==null)
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{
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if (Net.playerId!=null)
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{
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playerId=Net.playerId;
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player=Net.clientPlayer;
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players=Net.getPlayersToAdd();
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//Inp.player=player; //pour connecter les input au joueur client
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console.log("Connected as id ",playerId);
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}
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}
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else
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{
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update([],[]);//squares, circles
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}
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//console.log(Inp.calculateAngle(500,500))
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Renderer.ReloadAff();
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}
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//console.log(Inp.calculateAngle(500,500))
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Renderer.ReloadAff();
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}
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setInterval(game);
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@ -1,3 +1,17 @@
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/////////////
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/////////////
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/////////////
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// DEAD CLASS !!!
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// DO NOT USE
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class Keyboard{
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constructor(){
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this.keysDown = new Set()
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@ -4,6 +4,7 @@ class Network{
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this.connected = false;
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this.playerId = null;
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this.clientPlayer=null;
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this.playersToAdd = [];
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this.playersToRemove = [];
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this.playersToUpdate = [];
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@ -14,7 +15,10 @@ class Network{
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case 'connect':
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this.playerId = data.data.playerId;
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for (var i = data.data.players.length - 1; i >= 0; i--) {
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this.playersToAdd.push(new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir))
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if(data.data.players[i].id==this.playerId)
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this.clientPlayer=data.data.players[i];
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else
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this.playersToAdd.push(new Player(data.data.players[i].id, data.data.players[i].x, data.data.players[i].y, data.data.players[i].name, data.data.players[i].dir))
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}
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break;
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case 'update':
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