GrandTabernacleAutoVI/js/game.js

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JavaScript
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Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
Inp = new Input("canvas");
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let Net = new Network("ws://129.151.227.50:8080/");
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let ClientKeyboard = new Keyboard()
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let playerId; //id of client player
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let players = [];
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Net.connect(); //connect to server, create a player, and retrieve all players info
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ClientKeyboard.init();
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console.log(squares)
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function game() {
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for (var i = players.length - 1; i >= 0; i--) {
players[i].update([],[]);
}
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//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
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}
setInterval(game);