2023-11-15 09:09:13 +01:00
|
|
|
Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
|
|
|
|
Inp = new Input("canvas");
|
2023-11-17 19:25:26 +01:00
|
|
|
let Net = new Network("ws://129.151.227.50:9600/");
|
2023-11-15 09:09:13 +01:00
|
|
|
|
2023-11-18 20:17:47 +01:00
|
|
|
|
|
|
|
let playerId; //id of client player
|
2023-11-15 09:09:13 +01:00
|
|
|
let players = [new Player(1, 100, 50, "rubiks"),
|
|
|
|
new Player(2, 500, 70, "atsuyo"),
|
|
|
|
new Player(3, 600, 70, "vincent"),
|
|
|
|
new Player(4, 700, 70, "migliore"),
|
|
|
|
new Player(5, 200, 30, "leroux"),
|
|
|
|
new Player(6, 700, 700, "lele")];
|
|
|
|
|
2023-11-18 20:17:47 +01:00
|
|
|
|
|
|
|
Net.connect(); //connect to server, create a player, and retrieve all players info
|
|
|
|
|
|
|
|
|
2023-11-15 09:09:13 +01:00
|
|
|
players[0].retrieveServerInfo(1,100,50,3);
|
|
|
|
players[1].dir=5;
|
|
|
|
players[1].visibleDir=5;
|
|
|
|
|
|
|
|
Renderer.AddPlayer(players[0]);
|
|
|
|
Renderer.AddPlayer(players[1]);
|
|
|
|
Renderer.AddPlayer(players[2]);
|
|
|
|
Renderer.AddPlayer(players[3]);
|
|
|
|
Renderer.AddPlayer(players[4]);
|
|
|
|
Renderer.AddPlayer(players[5]);
|
|
|
|
|
|
|
|
|
|
|
|
setInterval(game);
|
|
|
|
|
|
|
|
function game() {
|
|
|
|
players[0].update([],[]);
|
|
|
|
players[1].update([],[]);
|
|
|
|
//console.log(Inp.calculateAngle(500,500))
|
|
|
|
Renderer.ReloadAff();
|
|
|
|
}
|