GrandTabernacleAutoVI/js/game.js

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Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
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let Net = new Network("ws://129.151.227.50:8080/", Renderer);
//let ClientKeyboard = new Keyboard()
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let playerId = null; //id of client player
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let players = [];
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let player = null;
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Inp = new Input("canvas", Net);
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playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
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let dt = 1;
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let currentTime = new Date();
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function game() {
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if(playerId==null)
{
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
//Inp.player=player; //pour connecter les input au joueur client
console.log("Connected as id ",playerId);
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Inp.player=player;
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Renderer.AddPlayer(player)
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players.forEach((p) => {
Renderer.AddPlayer(p)
})
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}
}
else
{
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let playerToUpdate = Net.getPlayersToUpdate();
for (let i = 0;i<playerToUpdate.length;i++)
{
for (let j = 0;j<players.length;j++)
{
if(players[j].id==playerToUpdate[i].id)
{
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//console.log("updated player",playerToUpdate[i].id);
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players[j].x=playerToUpdate[i].x;
players[j].y=playerToUpdate[i].y;
players[j].dir=playerToUpdate[i].dir;
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players[j].visibleDir=playerToUpdate[i].visibleDir;
//console.log();
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break;
}
}
}
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player.update([],[], dt);
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update([],[], dt);//squares, circles
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}
//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
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}
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let newTime = new Date();
dt=newTime - currentTime;
currentTime=newTime
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}
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Net.connect(); //connect to server, create a player, and retrieve all players info
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setInterval(game)