GrandTabernacleAutoVI/js/game.js

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JavaScript
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function CookiePseudo() {
nom = "pseudo=";
var liste = document. cookie. split (';');
for (var i = 0; i < liste.length; i++) {
var c = liste[i];
while (c.charAt(0) == ' ') c = c.substring(1, c.length);
if (c.indexOf(nom) == 0) return c.substring(nom.length, c.length);
}
return null;
}
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Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
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LB = new LeaderBoard("canvas");
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cars = [new Car(Renderer, 0, 0),
new Car(Renderer, 0, 7),
new Car(Renderer, 1, 7),
new Car(Renderer, 1, 13),
new Car(Renderer, 1, 14),
new Car(Renderer, 0, 15)]
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let Net = new Network("ws://129.151.227.50:8080?name="+CookiePseudo(), Renderer);
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let playerId = null; //id of client player
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let players = [];
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let bullets = [];
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let player = null;
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Inp = new Input("canvas", Net,Renderer);
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playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
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let dt = 1;
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function update()
{
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let playerToUpdate = Net.getPlayersToUpdate();
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for (let i = 0;i<playerToUpdate.length;i++)
{
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if(playerToUpdate[i].id==player.id) {
player.x=playerToUpdate[i].x;
player.y=playerToUpdate[i].y;
player.dir=playerToUpdate[i].dir;
player.visibleDir=playerToUpdate[i].visibleDir;
} else {
for (let j = 0;j<players.length;j++)
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{
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if(players[j].id==playerToUpdate[i].id)
{
players[j].x=playerToUpdate[i].x;
players[j].y=playerToUpdate[i].y;
players[j].dir=playerToUpdate[i].dir;
players[j].visibleDir=playerToUpdate[i].visibleDir;
break;
}
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}
}
}
}
function addPlayers()
{
let playersToAdd = Net.getPlayersToAdd();
playersToAdd.forEach((p) => {
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console.log("New player: ",p.id);
players.push(p);
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Renderer.AddPlayer(p);
});
}
function remPlayers()
{
let playerToRemove = Net.getPlayersToRemove();
for(let i=0;i<playerToRemove.length;i++)
{
let id = playerToRemove[i];
Renderer.RemPlayer(id);
console.log("deleting Player ",id);
for(let i = 0;i<players.length;i++)
{
if (players[i].id==id)
{
players.splice(i,1);
break;
}
}
}
}
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function addBullets()
{
let bulletsToAdd = Net.getBulletsToAdd();
bulletsToAdd.forEach((b) => {
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bullets.push(b);
Renderer.addBullet(b);
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});
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}
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function updateBullets(dt)
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{
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for(let i = bullets.length-1;i>=0;i--)
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{
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bullets[i].update(dt);
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bullets[i].checkCollisions(player,squares,circles,Net);
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if(bullets[i].deleted)
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{
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Renderer.remBullet(bullets[i]);
bullets.splice(i,1);
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}
}
}
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function updateKills()
{
let deaths = Net.getDeathToAdd();
deaths.forEach((object) => {
let dead = object.id;
let killer = object.killerId;
if(player.id==killer)
player.kill++;
for(let i=0;i<players.length;i++)
{
if(players[i].id==dead)
players[i].death++;
if(players[i].id==killer)
players[i].kill++;
}
});
}
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let currentTime = new Date();
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function game() {
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if(playerId==null)
{
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
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Renderer.AddPlayer(player)
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Renderer.SetPlayerId(player.id)
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console.log("Connected as id ",playerId);
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Inp.player=player;
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Inp.bullets=bullets;
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players.forEach((p) => {
Renderer.AddPlayer(p)
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});
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LB.ReloadAff(players, player);
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}
}
else
{
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update();
addPlayers();
remPlayers();
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addBullets();
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updateKills();
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player.update(squares, circles, dt);
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for (var i = players.length - 1; i >= 0; i--) {
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players[i].update(squares, circles, dt);
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}
Renderer.ReloadAff();
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cars.forEach((c) => {
c.Update();
})
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updateBullets(dt);
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LB.ReloadAff(players, player);
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}
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let newTime = new Date();
dt=newTime - currentTime;
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currentTime=newTime;
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}
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Net.connect(); //connect to server, create a player, and retrieve all players info
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setInterval(game);