2023-11-15 09:09:13 +01:00
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class Render {
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constructor(id, mapsrc) {
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this.canvas = document.getElementById(id);
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this.ctx = canvas.getContext("2d");
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this.players = [];
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this.mapsrc=mapsrc
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this.ReloadAff();
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}
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AddPlayer(player) {
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this.players[player.id] = player;
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}
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2023-11-29 15:53:35 +01:00
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RemPlayer(id) {
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this.players[id] = null
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}
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2023-11-15 09:09:13 +01:00
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RenderPlayer(player) {
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const img = new Image();
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2023-11-29 18:57:19 +01:00
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img.src = "./assets/body2.png";
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2023-11-15 09:09:13 +01:00
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this.ctx.save();
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this.ctx.translate(player.x, player.y);
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this.ctx.rotate(player.angle);
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this.ctx.drawImage(img, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
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this.ctx.restore();
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}
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ReloadAff() {
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/*this.ctx.fillStyle = "red";
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this.ctx.fillRect(0,0,this.canvas.width,this.canvas.height);
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*/
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const fond = new Image();
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fond.src = this.mapsrc;
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mapWidth = fond.width
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mapHeith = fond.height
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this.ctx.canvas.width = mapWidth
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this.ctx.canvas.height = mapHeith
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this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
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this.players.forEach((player) => {
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this.RenderPlayer(player);
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})
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}
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}
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