#include #include #include "pile.h" #include "symbole.h" void DROP(struct Pile *P) { struct Cell * tmp; if(P->nbElements != 0) { tmp = P->Pil; P->Pil = P->Pil->Suiv; free(tmp); } } void DUP(struct Pile * P) { struct Cell * double; double = malloc(sizeof(struct)) }