sokoban/modules/levelSelection.mjs
2022-12-06 07:30:42 +01:00

33 lines
1.6 KiB
JavaScript

import { levelsBlueprint } from '/modules/levels.mjs'
import { generatePlayground } from '/modules/playground.mjs'
import { Timer } from '/modules/timer.mjs'
export const selectLevel = (ctx, gameState, id) => {
gameState.playground = generatePlayground(levelsBlueprint[id].structure, gameState.width, gameState.height);
// TODO transfer expireFunction without a fail
const expireFunc = gameState.timer.expireFunction;
console.log(expireFunc);
gameState.timer = new Timer(levelsBlueprint[id].time, gameState.timer.expireFunction);
gameState.playground.draw(ctx, gameState.width, gameState.height);
}
export const fillLevelsSelection = (gameState, ctx) => {
let levelList = document.getElementById('level-list');
for (let i = 0; i < levelsBlueprint.length; ++i) {
let listElement = document.createElement("li");
let selectionButton = document.createElement("button");
selectionButton.setAttribute("array-index", i);
selectionButton.addEventListener("click", (click) => {
selectLevel(ctx, gameState, click.srcElement.getAttribute("array-index"));
// let blueprint = levelsBlueprint[
// click.srcElement.getAttribute("array-index")
// ];
// gameState.playground = generatePlayground(blueprint.structure, gameState.width, gameState.height);
// gameState.timer = new Timer(blueprint.time, gameState.timer.expireFunction);
// gameState.playground.draw(ctx, gameState.width, gameState.height);
});
selectionButton.innerText = "Level" + i;
listElement.appendChild(selectionButton);
levelList.appendChild(listElement);
}
}