sokoban/script.js
2022-12-05 16:48:14 +01:00

54 lines
1.4 KiB
JavaScript

import { generatePlayground } from '/modules/playground.mjs'
import { level1Blueprint, level2Blueprint } from '/modules/levels.mjs'
import { MoveDirection } from '/modules/enums.mjs'
let canvas = document.getElementById('canvas');
let ctx = canvas.getContext('2d');
window.ctx = ctx
let playground = generatePlayground(level1Blueprint, canvas.width, canvas.height);
window.addEventListener("keydown", (event) => {
if (!event.defaultPrevented) {
switch (event.key) {
case "ArrowDown":
playground.move(MoveDirection.Down);
break;
case "ArrowUp":
playground.move(MoveDirection.Up);
break;
case "ArrowRight":
playground.move(MoveDirection.Right);
break;
case "ArrowLeft":
playground.move(MoveDirection.Left);
break;
default:
return;
break;
}
playground.draw(ctx, canvas.width, canvas.height);
if (playground.isSolved()) {
alert("bravo");
}
}
});
window.playground = playground;
window.up = MoveDirection.Up;
window.down = MoveDirection.Down;
window.left = MoveDirection.Left;
window.right = MoveDirection.Right;
window.width = canvas.width;
window.height = canvas.height;
const sleep = (ms) => {
return new Promise(resolve => setTimeout(resolve, ms));
}
// while (document.readyState != "complete") {
setTimeout(1000);
// (new Promise((resolve) => {
// setTimeout(resolve, 100)
// })).then(()=>{;})
// }
playground.draw(ctx);