// Define what kind of tiles exist export class Square { static Wall = new Square('Wall'); static Floor = new Square('Floor'); static Player = new Square('Player'); static Box = new Square('Box'); static Destination = new Square('Destination'); static PlayerOnDestination = new Square('PlayerOnDestination'); static BoxOnDestination = new Square('BoxOnDestination'); constructor(name) { this.name = name; } } export class CanMove { static Yes = new CanMove('Yes'); static No = new CanMove('No'); static Maybe = new CanMove('Maybe'); constructor(name) { this.name = name; } } export class MoveDirection { static Right = new MoveDirection('Right'); static Left = new MoveDirection('Left'); static Up = new MoveDirection('Up'); static Down = new MoveDirection('Down'); constructor(name) { this.name = name; } }