import { Square } from '/modules/enums.mjs'; // Blueprint for the first level // const level1Blueprint = { structure:[[ Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall ], [ Square.Wall, Square.Destination, Square.Box, Square.Floor, Square.Player, Square.Wall ], [ Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall ]], time: 1000, }; // Blueprint for the second level const level2Blueprint = { structure: [ [Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor ], [Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall], [Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall], [Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Wall, Square.Box, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall], [Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Player, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall], [Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall], [Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall ], [Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall ], [Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall ], [Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall ], ], time: 23000, }; const level3Blueprint = { structure: [ [Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall,], [Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall,], [Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall,], [Square.Wall, Square.Wall, Square.Destination, Square.Box, Square.Box, Square.Destination, Square.Floor, Square.Floor, Square.Wall, Square.Wall,], [Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Wall, Square.Wall,], [Square.Wall, Square.Wall, Square.Destination, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor], [Square.Wall, Square.Wall, Square.Player, Square.Destination, Square.Destination, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall,], [Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall,], [Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall,], ], time: 8000, } export const levelsBlueprint = [ level1Blueprint, level2Blueprint, level3Blueprint, ]