import { generatePlayground } from '/modules/playground.mjs' import { levelsBlueprint } from '/modules/levels.mjs' import { MoveDirection } from '/modules/enums.mjs' import { fillLevelsSelection } from '/modules/fillLevelsSelection.mjs' import { Timer } from '/modules/timer.mjs' let canvas = document.getElementById('canvas'); let ctx = canvas.getContext('2d'); let gameState = { playground: generatePlayground(levelsBlueprint[0], canvas.width, canvas.height), width: canvas.width, height: canvas.height, timer: new Timer(1500, () => { alert("Les vaches mangent le foin"); }), }; // console.log(gameState.timer); fillLevelsSelection(gameState, ctx); window.ctx = ctx let playground = generatePlayground(levelsBlueprint[0], canvas.width, canvas.height); window.addEventListener("keydown", (event) => { if (!event.defaultPrevented) { switch (event.key) { case "ArrowDown": gameState.playground.move(MoveDirection.Down); break; case "ArrowUp": gameState.playground.move(MoveDirection.Up); break; case "ArrowRight": gameState.playground.move(MoveDirection.Right); break; case "ArrowLeft": gameState.playground.move(MoveDirection.Left); break; default: return; break; } gameState.playground.draw(ctx, canvas.width, canvas.height); if (gameState.playground.isSolved()) { alert("bravo"); } } }); window.playground = gameState.playground; window.up = MoveDirection.Up; window.down = MoveDirection.Down; window.left = MoveDirection.Left; window.right = MoveDirection.Right; window.width = canvas.width; window.height = canvas.height; //function qui met à jour le temps // let Timer = { // time: 10, // intervalControler: setInterval(() => { // console.log(Timer.time); // let txt = document.getElementById('timer'); // let afficher = "Time : " + Timer.time; // txt.innerHTML= afficher; // if (Timer.time == 0) { // alert("Termine"); // } // Timer.time = Timer.time <= 0 ? 0 : Timer.time -1; // if (Timer.time == 0) // { // clearInterval(Timer.intervalControler); // } // }, 1000), // }; // let time = 10; // function timer(){ // let txt = document.getElementById('timer'); // let level = 0; // let afficher = "Time : " + time; // txt.innerHTML= afficher; // time = time <= 0 ? 0 : time -1; // if (time == 0) // { // clearInterval(maVar); // } // } // let maVar = setInterval(timer, 1000); // if (time == 0){ // alert('Terminé YAsmine') // } // while (document.readyState != "complete") { function set_time(){ minutes=Math.floor } function Pause(){ // time = time -10; } // // while (document.readyState != "complete") { setTimeout(1000); playground.draw(ctx);