import { levelsBlueprint } from '/modules/levels.mjs' import { generatePlayground } from '/modules/playground.mjs' import { Timer } from '/modules/timer.mjs' export const fillLevelsSelection = (gameState, ctx) => { let levelList = document.getElementById('level-list'); for (let i = 0; i < levelsBlueprint.length; ++i) { let listElement = document.createElement("li"); let selectionButton = document.createElement("button"); selectionButton.setAttribute("array-index", i); selectionButton.addEventListener("click", (click) => { let blueprint = levelsBlueprint[ click.srcElement.getAttribute("array-index") ]; gameState.playground = generatePlayground(blueprint.structure, canvas.width, canvas.height); gameState.timer = new Timer(blueprint.time, gameState.timer.expireFunction); gameState.playground.draw(ctx, gameState.width, gameState.height); }); selectionButton.innerText = "Level" + i; listElement.appendChild(selectionButton); levelList.appendChild(listElement); } }