import { generatePlayground } from '/modules/playground.mjs' import { levelsBlueprint } from '/modules/levels.mjs' import { MoveDirection } from '/modules/enums.mjs' import { fillLevelsSelection } from '/modules/fillLevelsSelection.mjs' let canvas = document.getElementById('canvas'); let ctx = canvas.getContext('2d'); let gameState = { playground: generatePlayground(levelsBlueprint[0], canvas.width, canvas.height), width: canvas.width, height: canvas.height, }; fillLevelsSelection(gameState, ctx); window.ctx = ctx let playground = generatePlayground(levelsBlueprint[0], canvas.width, canvas.height); window.addEventListener("keydown", (event) => { if (!event.defaultPrevented) { switch (event.key) { case "ArrowDown": gameState.playground.move(MoveDirection.Down); break; case "ArrowUp": gameState.playground.move(MoveDirection.Up); break; case "ArrowRight": gameState.playground.move(MoveDirection.Right); break; case "ArrowLeft": gameState.playground.move(MoveDirection.Left); break; default: return; break; } gameState.playground.draw(ctx, canvas.width, canvas.height); if (gameState.playground.isSolved()) { alert("bravo"); } } }); window.playground = gameState.playground; window.up = MoveDirection.Up; window.down = MoveDirection.Down; window.left = MoveDirection.Left; window.right = MoveDirection.Right; window.width = canvas.width; window.height = canvas.height; const sleep = (ms) => { return new Promise(resolve => setTimeout(resolve, ms)); } //function qui met à jour le temps let time = 10; function timer(){ let txt = document.getElementById('timer'); let level = 0; let afficher = "Time : " + time; txt.innerHTML= afficher; time = time <= 0 ? 0 : time -1; if (time == 0) { clearInterval(maVar); } } let maVar = setInterval(timer, 1000); if (time == 0){ alert('Terminé YAsmine') } // while (document.readyState != "complete") { /*function set_time(){ minutes=Math.floor }*/ function Pause(){ time = time -10; } // while (document.readyState != "complete") { setTimeout(1000); playground.draw(ctx);