import { generatePlayground } from '/modules/playground.mjs' import { level1Blueprint } from '/modules/levels.mjs' import { MoveDirection } from '/modules/enums.mjs' let canvas = document.getElementById('canvas'); let ctx = canvas.getContext('2d'); window.ctx = ctx let playground = generatePlayground(level1Blueprint, canvas.width, canvas.height); window.addEventListener("keydown", (event) => { if (!event.defaultPrevented) { switch (event.key) { case "ArrowDown": playground.move(MoveDirection.Down); break; case "ArrowUp": playground.move(MoveDirection.Up); break; case "ArrowRight": playground.move(MoveDirection.Right); break; case "ArrowLeft": playground.move(MoveDirection.Left); break; default: return; break; } playground.draw(ctx, canvas.width, canvas.height); if (playground.isSolved()) { alert("bravo"); } } }); window.playground = playground; window.up = MoveDirection.Up; window.down = MoveDirection.Down; window.left = MoveDirection.Left; window.right = MoveDirection.Right; window.width = canvas.width; window.height = canvas.height; const sleep = (ms) => { return new Promise(resolve => setTimeout(resolve, ms)); } // while (document.readyState != "complete") { setTimeout(1000); // (new Promise((resolve) => { // setTimeout(resolve, 100) // })).then(()=>{;}) // } playground.draw(ctx);